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    1. Auriga_Nexus

      Slaving Display Modules

      Either that or make it possible to make one GINORMOUS 72-pt font text display, something that can actually be seen from the cockpit of a ship 1000m off. Speaking of which, are we still having issue with objects rendering when viewed from behind glass? Nevermind that was a rhetorical question...
    2. Auriga_Nexus

      Active Light With Factory or Computer

      This ties in with my idea of having factory modules output logic signals in general. Basically I find it stupid that factories can accept/be controlled by logic, but not vice versa. Here's my idea: factories and storage areas have two possible logic outputs, which one you get determines on...
    3. Auriga_Nexus

      Rail System Improvements + What next?

      Well the idea was that only wifi blocks within detectable range i.e. "on grid" would trigger, and that the signal would broadcast itself once and then stop. in other words, you click one wifi block and it pulses, kinda like how buttons work, and any wifi blocks within range on the same band will...
    4. Auriga_Nexus

      Implemented Multiple Hot-bars

      Maybe we can split it up by category, have 1 bar for weapon and effect computers (for defensive), another bar for utilities such as scan/cloak/jd and support tools like salvage, and a third for logic remotes and rail dockers. It would definitely help with the issue I had this morning, trying to...
    5. Auriga_Nexus

      Rail System Improvements + What next?

      I don't understand what you mean by hacking, are you referring to in-game mechanics to circumvent faction-locks?
    6. Auriga_Nexus

      Rail System Improvements + What next?

      So, this is basically a list of things that have been mentioned a few times around on the forums in some cases, in other cases just some personal improvements I would suggest for both the rail system and for upcoming additions. So here goes, start with rails first: 1: Multi-sided rail blocks...
    7. Auriga_Nexus

      Factories broken in latest build?

      I agree with you that as far as factories go there needs to be a small amount of power capacity available for use with the power supply gun, otherwise it renders said tool less than useless. 50ke is a bit much, but at the very least we need to allow a factory to be able to hold enough power to...
    8. Auriga_Nexus

      More Wireless Logic Blocks

      True. We've pretty much already implemented a similar data-entry system into the inner ship remote so this should be more than possible.
    9. Auriga_Nexus

      Implemented Logic Jedi Badge.

      Well if we can't use the term "Jedi" without being swarmed by copyright lawyers, what does that say about the 50-odd voxel replicas of Star Wars spacecraft floating around the blueprint section?
    10. Auriga_Nexus

      Additional Rail Ideas

      First, 45-degree rail wedges. these will allow easy change in direction and make things such as monorail cars for traversing large bases more of a thing. Second, a "junction rail" block of some sort, basically placed at the end of a section of rail, and when two rail sections ending in...
    11. Auriga_Nexus

      [DEV Build] How the bloody hell do you dock rails?

      Ok so I figured out it was because I still had standard docks on the station. I took those off and it works fine now But now I have another problem. In all of the videos I have seen using rails, it is possible to make entities moving along the rail A) stop, and B) move in the opposite direction...
    12. Auriga_Nexus

      [DEV Build] How the bloody hell do you dock rails?

      So I copied over a station from one of my multiplayer servers into single-player dev build, with the intent of updating the station to utilize rails (this will save on work when they finally hit release). This station had several of the old style docks with entities such as ships docked to...
    13. Auriga_Nexus

      Need to Lock on Waypoints before jumping to them.

      I agree that accidentally right-clicking your charged JD in the middle of doing things is annoying as hell, but I still think directionally based blind jumps are useful when you are being attacked and need to GTFO quickly. Basically an emergency "oh shit" jump. Though I do think that there needs...
    14. Auriga_Nexus

      Shield Damage Overhaul Idea (Outdated and dumb)

      I had an idea that related to the weapon mechanics fix (http://starmadedock.net/threads/cannon-beam-rebalance-vs-missiles-realism-coooool.7214/), that would make armor more effective, and as I was iterating on that idea I came up with an idea that would make give smaller ships an advantage at...
    15. Auriga_Nexus

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      I like these ideas a lot. One more thing, perhaps we can set so that armor instead of just absorbing a certain percentage of damage, it decreases the percentage of penetrating damage and instead increases the flat-area damage to surrounding blocks? Let me explain my reasoning: typically armored...
    16. Auriga_Nexus

      Female Avatar: Stephanie (the counterpart to Steve)

      Speaking as someone who role-plays Starmade as a space-faring magical girl who has no qualms about "befriending" an entire planet if they get in her way (1), this and more texture options needs to happen. PS: Though if we do allow female characters how are we going to handle the... you know...
    17. Auriga_Nexus

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      Either way, not good for the program or the poor sod who's just trying to play the game.
    18. Auriga_Nexus

      Archeology for fun and profit (aka fixing decayed/derelict stations)

      That is true. However, it is possible to add new station blueprints to be spawnable by NPC's just like it is for ships. (At least I think it is possible and if it isn't it should be), so that can be handled by admins on individual servers, either by modifying existing NPC stations or creating...
    19. Auriga_Nexus

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      These are both good ideas, but IMHO the rubber or "clippable" block is the easiest solution to implement by far. All you have to do is code a block so that it triggers collision detection for astronauts but not for other blocks. Now I'm not a dev so I'm unfamiliar with the exact functions used...
    20. Auriga_Nexus

      Server to Server Gate/Portal?

      This is an interesting idea, and while I'm sure people are tired of us EVE Online vets making comparisons between that and Starmade, it would be possible to run several servers each with jurisdiction over a specific galaxy, much like Tranquility which is the supercomputer cluster of blade...