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    1. Auriga_Nexus

      Read by Schine Increase Speed of Launch rails

      Agreed, this is something that I believe we've been requesting ever since rails first appeared. At the very least it needs to be server-configurable, like max flight speed. The speed rail controller can be used from there to manage the speed to make things slower if necessary. I'd like to see...
    2. Auriga_Nexus

      Be able to change direction of top and botton of camera

      If you are using mousewheel steering you can only control your ships' rotation from ship cores or forward-facing cameras which IMHO is total BS. I think cameras should allow for the same amount of control even when they are not facing forward. This would allow for much more precise manuvering...
    3. Auriga_Nexus

      Logic-toggleable warpgates.

      I would like to see possibly a system where multiple warp gate computers can be linked to a single array of warp gate modules, with each computer storing a separate destination. This way it is possible to have one single gate with multiple choices to travel through. At any rate I am looking...
    4. Auriga_Nexus

      Torches and Shields

      Agreed. The fact of the matter is, on an unshielded ship I can break in using the basic hand laser faster and at a longer range than using the torch. IMHO the torch should have lat least the same DPS as the laser, only A) it bypasses shields, and B) when attacking armor blocks it applies all...
    5. Auriga_Nexus

      Stripped planet generates new crust , player/server salvage blocking

      We already have a means of protecting planetary bases, if you faction a planet and make it your home base then it is immune to salvage beams. Of course this includes astronaut beams as well, but the idea here is if you are going to make a home base on a planet do so on a different planet than...
    6. Auriga_Nexus

      Recognized Offline/Disable Ships "Running Cold"

      I agree with pretty much everything on the thread. I would also like to see this tied in with some kind of spatial anchoring device or "parking brake", if you will, to keep offline ships from floating away when bumped. Basically when a ship is parked and offlined this system would automatically...
    7. Auriga_Nexus

      Brainstorm This Controllable & Grouped Turrets

      Personally I would like to see a block that allows a player to enter and remotely pilot (but not undock) a turret from the mothership, this would encourage co-op ship piloting with one player being the pilot and others being gunners, etc.
    8. Auriga_Nexus

      Read by Council Grid based logic computer system

      To be honest there is a lot you can still do with basic logic even if you don't have scripting, and if Schema-nyan and the rest of the Schine team touch up the existing logic system, which they have planned to do, then you would be able to do even more. Of course, the issue with a block like...
    9. Auriga_Nexus

      Recognized Logic Wishlist

      Well tie me to a starship anchor and keelhaul me to to the Moon. If you don't mind, a little additional detail on how you accomplished such a feat?
    10. Auriga_Nexus

      Recognized Logic Wishlist

      You misunderstand me, sir. I wasn't talking about adding new logic blocks, merely expanding the functionality of factories and storage blocks to better interface with existing logic systems. I already know how to make a binary shift register with flip flops to count up or down, and while I could...
    11. Auriga_Nexus

      Rail Catapult.

      A lot of people have bitched about this, enough to say with 95% certainty that this is a topic of discussion amongst the devs. We will see, I guess. The rail system as it stands now isn't too bad, it surely represents the effort Schema-nyan and the others put into fleshing it out before it hit...
    12. Auriga_Nexus

      Docked ship components should share stats with mother ship

      Agree 100% that the status quo is unacceptable. Landing gear, folding wings, and sliding doors are all well and good but the way the system works currently robs the player of one of the key benefits of the new docking system, and that is to create a modular ship where a group of separate...
    13. Auriga_Nexus

      Recognized Logic Wishlist

      I'd like to see more logic input-output available with factory and storage blocks. For example have factories output a pulse every time they successfully complete a production tick, or toggle an activator when they try to produce but lack materials - this would allow for things such as...
    14. Auriga_Nexus

      Music Folder

      As much as I hate to admit it, he's right. I wouldn't be against a way to customize BGM on the client side of things, but having the servers do it is a no-no. As for client-side customization it is possible. For example, I used to play multiplayer on Battlefield: Vietnam, the jeeps and some...
    15. Auriga_Nexus

      Ship boarding after the hp update

      He's got a point, ship commandeering/hijacking is always something I've wanted to see in the game, it was present in a rudimentary form already but that went away when ship damage started being HP-based. Perhaps we can make it to where astronaut weapons (and ONLY astronaut weapons) can cause a...
    16. Auriga_Nexus

      Player skull blocks

      Sounds more to me like EVE Online's frozen capsuleer corpses...
    17. Auriga_Nexus

      Rail Catapult.

      You mean the missile that's a long smooth shaft with two spherical thruster pods and looks like somebody's- "JOHNSON!"
    18. Auriga_Nexus

      List in-progress features in dev build

      Well, if you'll have me. I'll do my best to try and document as much as I can about any errors that pop up. I'm actually a recent Computer Information Systems graduate (and I mean REALLY recent, as in two weeks ago), so I'm familiar with the troubleshooting process in regards to narrowing down...
    19. Auriga_Nexus

      List in-progress features in dev build

      I believe you misunderstand what I am aiming at. I am well aware that dev-build stuff is expected to be incomplete, otherwise it wouldn't be in the dev-build, hell half the shit that makes it to release is still buggy as shit. But the whole point of the dev-build is to allow for testing of the...
    20. Auriga_Nexus

      Please make rails default speed faster (work around)

      Also agreed. And while I don't think it should be possible to break server max speed, I think allowing a rail-docked entity to inherit the velocity of its mothership while undocking should be allowed if only for catapult decks on carriers and other such novelties. To ensure server speed settings...