Search results

    1. J

      AMC reload speed formula?

      Pleas define \"worse.\" So far I\'m seeing that amongst small groups the reload increases with blocks added to a point, then starts decreasing again for higher ROF. I would think that better rather than worse until you hit the point where power consumption becomes problematic, or perhaps that is...
    2. J

      AMC reload speed formula?

      Hello, In my quest to become a better builder I thought I'd try doing some spreadsheeting to figure out what I would be looking at for various sizes and groupings of AMC's. The only issue I'm coming across is that for some reason the reload speed formula I'm finding on the wiki doesn't seem to...
    3. J

      NPC's, stations, large ships and collisions

      I didn\'t know that other would disable the trade guild spawning it, which is probably something I want to do, but I did want to have the pirates be able to spawn sizeable ships. The collisions happen with them as well. Not sure how to resolve it or if it\'s even possible.
    4. J

      NPC's, stations, large ships and collisions

      I've started having issues with NPC's. I've turned up the spawn rate in sandbox mode and found that this is causing some significant odd behaviors. For one, the AI will not engage station mounted turrets. For the past half hour I've been watching the stalemate that occurs when the station guns...
    5. J

      Moose Shipyards

      These are some interesting desings and look like they\'d be fun to take for a spin.
    6. J

      The Creations of Damnation Inc.

      About 440k if memory serves me correctly. I was mildly delerious upon finishing this project well after I should have been asleep. specifics and more pics available later, once I\'m back in front of a PC that has the game on it.
    7. J

      The Creations of Damnation Inc.

      \"We\'re not al all upset about the loss of our prior desing to pirates. Infact we even went so far as to create a new design to go back and talk things over with the pirates. Some might say the design is heavily influenced by thoughts of revenge, but nothing could be further from the truth. We...
    8. J

      Offline Ship Editor

      Tried removing the weapons computer on a new ship and it openned fine. The AMC\'s themselves didn\'t need removed, and it saved me from scrapping a design due to terrible core placement.
    9. J

      Offline Ship Editor

      I\'m experiencing the same issue. Ships made before the last update load fine but those made afterwards do not. I have only connected to 2 servers, both of which are unmodified. Additionally trying to reinstall, import and resave the ship from the fresh install has no effect, and on the used...
    10. J

      The Creations of Damnation Inc.

      This is pretty much it. It\'s a series of corner adjacent hypercrosses and L shapes where space/formation allows in front to about 1.2mill power, then a layer of shields before a section of pure power bricks for about another mill.
    11. J

      The Creations of Damnation Inc.

      After the recent completion of yet another ill conceived design I felt some joyriding was in order. At first there was smal scale incidents with local pirates, but nothing of consequence... untill I found what was apparently a very bad neighborhood. The results of the joyride are depicted below...
    12. J

      The Creations of Damnation Inc.

      It\'s not the responses that would be the issue, but the turrets. So far I\'ve got 3 other hulls continuing various sizes up from the Gladius. Their mediocre, but I want to post them anyways. The issue is that the turrets are harming my very soul at the moment because for each itteration I keep...
    13. J

      The Creations of Damnation Inc.

      So, due to issues with coming up with turret designs I\'m happy with, citing mostly various irrational criteria with no functional merrits, I\'ve been severely delayed in posting updates to the ships I\'ve been coming out with. Got a few hulls I have completed, but I\'m not sure I want to post...
    14. J

      Zeus Class: Unknown

      Actually, I don\'t see battlecruiser on that list. The reason I asked was because I was wondering if there was a more comprehensive list somewhere with a wider array of classes and/or criteria.
    15. J

      Zeus Class: Unknown

      Which wiki would that be? Most that I see put 11k mass well into battleship territory.
    16. J

      The Creations of Damnation Inc.

      Our newly completed design has been almost released... as soon as we figure out how to upload them. For now please have a look at the Frigate Gladius: Stats: Mass: 760.4 Dimensions: L:79 H:11 W:27 Power: 20,000 (69,523.6/sec) Thrust: 781 Shield: 168,635 (6146/sec)
    17. J

      The Creations of Damnation Inc.

      "Where Spaceworthy vessels are goal we're still desparately striving for." - Our founder and Chief "Engineer" This thread is intended for the posting of our creations which have, usually despite our best efforts rather than because of, achieved a basic level of useability to the point of being...
    18. J

      New players first large (10k+ mass) project

      I\'ve about completed this design as best I can for asking questions as late in the process as I did, but I have a few general questions for future builds to help make them better. 1. Is there any sort of guideline or rule of thumb for what a combat ship of any specific size/mass should have in...
    19. J

      New players first large (10k+ mass) project

      Got it up to 2.4 mill shields, but it looks like further would go beyond my intended mass range. I suppose I could scale back the power tanks a bit but not sure how much I\'d really stand to gain.
    20. J

      New players first large (10k+ mass) project

      Been using those quite a bit. My guns wouldn\'t fire without them. That said the guns look like an unimpresive twig at the end of the ship. I\'m not sure how they scale for what a ship that size should do, but should they get to the point of being sustainable the main group should do ~40k DPS if...