Yes, there is, though once you exhaust the 1 mill power bonus, or come close enough to it, the loss involved still allows more power to be transferred than brute forcing power of the same mass.
The array works fine with a target, even combined. It's just firing into the void that confused me. Not sure if it's just me but the generator I'm working on still reports 60 consumption when aiming at nothing. drains 1mill per shot when aimed at an unconnected core. At first I had no target...
I definitely had them all selected. When I deleted the connecting ones the power increased. 5 in a line consumes 60e, deleting #'s 2 and 4 and doing nothing else and it jumps to 180e (now 3 separate elements).
Edit: Solution discovered, I need a target to shoot at. If aiming at empty space a...
I haven't changed the core capacity from the defaults, so 50k. Seems I'm got some ideas now. Though one thing I noticed, and I'm almost certain I'm making some sort of mistake here, is that for some reason adjacent power supply beams seem to not stack effects. 1 alone consumes 60 power same as...
Feel free to correct me if I'm wrong, but I thought bonus gains diminished as you approached 1mill bonus power, making smaller arrangements give more e/block.
Since the dimensions scale linearly in a line now, or any other shape where each block expands the dimensions by 1, if this is true...
Ok, got something backwards there explaining my confusion. "Reactor" referring to the individual blocks, not the docked ships being created for power generation. Not sure how I came to the opposite conclusion. Pardon my derp. Though that brings another question as to whether going for smaller...
Ok, so I had the method backwards. Got it. Though @ 6k reactors I wonder if it's worth doing as compared to the space of brute forcing below a certain desired power.
Based on info in another thread I was experimenting with potentially offloading power production to docked ships since apparently a ship can receive surplus power from it's docked entities. The idea was simple, using a series of powerdrain beams the ship leaches from the docked power producing...
I'm having the opposite luck with AI and jamming. I spawned a ship with the pirate faction for testing against a ship I spawned for the trading guild. It turned towards and instagibed my small jamming/cloaking observation ship when the cloak dropped. Jamming was still up and the ship turned...
Yeah, it could potentially use some color, though I'm not entirely certain of which color and where. Been thinking about it and may delay on a decision till I can create a logo and color scheme for my decals, which is something I've been wanting to do for a while.
Thank you. That was the...
Thanks for the feedback. The blockyness was somewhat intentional, emulating the angles inspired by the F-117 Nighthawk as well as some other sci-fi/concept designs, but ultimately wanting the overall look to be "beefier."
Depends on your layout there. I block out room for systems in larger ships which don't leave room for long beams of power. I do however end up with large blocks of space. Feel free to correct me but if the soft cap prevents additional bonus power from arrangement how would any formation be more...
I have a number of ships I'd like to make weapon combo variations of but find it becomes rather time consuming with larger ships and thought it might be helpful if the advanced build mode could be updated to allow the replacement of a contiguous area of the same block to be replaced with another...
I tried this. It didn't end well. I know there are people who do it well, but for me it ends up like a series of self replicating space tumors unless I actually have a semi well fleshed out plan. I salute your building skills though, as you have some very good results posted, o7.
I'll be honest...
Hello and welcome to a brief synopsis of my ill-fated attempts at competent spaceship creation!
For starters I'll post the only completed thing since my return that I'm willing to put my name to:
Next is a bit of a scale down to a light fighter because I failed miserably at ensuring any...
Just curious how other people's design process goes. Do you always have a design in mind, or maybe start with a task? Do you build the functions around the desired shape? Maybe think of stats second to having a nice interior structure?
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