Search results

    1. J

      Balancing

      Unfortunately there is no "vital ore" currently. Infact the newest set of decorative blocks, the various circuits, function as intermediaries to actual functioning blocks so it sounds like you are requesting a complete re-rework of the crafting system. Also that gets around any resource...
    2. J

      What to do next?

      What to do next?
    3. J

      Balancing

      Ok, honestly I can only ask you reread my prior post because I based my reasoning on exactly the assumption you are now asking me to make. I specifically presented the proposed scenario of ship production being block manufacture dependent and demonstrated how and why it favors min/maxing (more...
    4. J

      Balancing

      1:I could, but we're still left with the issue that there is no advantage to spread things around. Now instead of clustering the computers, which become rather costly components under your proposition, around a core, I concentrate them around a disintegrator. I can spread them around the hull...
    5. J

      Balancing

      @Spartan-228 Making the block unproducable then setting a cap makes hoarding super effective. A questionable strategy. Before I can comment on balance I'd have to ask if you are specifying lengths or mass in your ship sizes. @NeonSturm Length of production time and resource intensiveness...
    6. J

      Starmade Trailer Ship Submissions

      I now throw my hands up in defeat. This is visually all I would ever want my ships to be. Are you accepting apprentices? Edit: Though really, a lot of amazing entries all around. Apparently I need to really learn to step up my building.
    7. J

      Balancing

      @NeonSturm I don't think cost based balance has ever prevented behaviors that other game aspects would deem beneficial (single array weapon comps/etc). I'd be really surprised if it actually worked here. @Spartan-228 With people producing blocks from factories how do you enforce any limits...
    8. J

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Gotta say I like the patterning over them quite a bit. Also the extending bits
    9. J

      Battle!

      Not sure if it counts as awesome but I found this shot of my "The End" defensive missile array amusing. It's so names because it ends the play session by locking up and disconnecting the server. :-(
    10. J

      Have you previously quit playing StarMade?

      +1 for leaving because of burnout. Mine happened because of an arms race with a fellow builder who never actually completed a ship ironically. What made me want to return was finding out about the weapons changes.
    11. J

      Adventures in Spaceship (Mis)Engineering

      Beam + Cannon it is since 1) it plays nice with my power capacity and 2) Constant beams just feel right. With that the unnamed Dreadnought (Nemesis is it's working title but I'm not sure I'll stick with it) is just about done! Only 1 quick pick since it hasn't changed much from the last full...
    12. J

      Starmade Ship Showcases

      I'm not so sure that everyone agrees on reasonable size there. I've only worked on one project at the 100k+ mass threshold and if it can be helped probably won't do so again any time too soon. It's worth pointing out that the only prominently featured ship classification system on the forums...
    13. J

      Adventures in Spaceship (Mis)Engineering

      Slight progress: Added a "bridge" for a higher camera viewpoint because I'm indecisive about how I want to see as I fly: I'll get around to setting up the display block eventually, for real, seriously... soon. Honestly it would already be done if I could do it from build mode like accessing...
    14. J

      A Manifesto on the Relationship Between Fighters, Titans and AI

      To each their own I suppose. I find it less imersive personally to shoehorn the idea of a crew into a game that quite frankly doesn't functionally support it. Even RP-wise, you are somehow interfacing with the core of a ship, and controlling it much like your own astronaut's body. The idea of...
    15. J

      A Manifesto on the Relationship Between Fighters, Titans and AI

      To be honest I never considered the idea that "crews" and RP HAD to go hand in hand. I mean, I look at the tech as designed in SM and "RP" with it as is. Brave new future and all in which a single person interfaces with the core of a ship directly. There is no crew or crew space, not because I'm...
    16. J

      A Manifesto on the Relationship Between Fighters, Titans and AI

      That seems an odd way to balance, adding crew space for cost.
    17. J

      Made a functional big thing! May it never happen again!

      Made a functional big thing! May it never happen again!
    18. J

      Adventures in Spaceship (Mis)Engineering

      Rear view of the same ship with most of the structural work done. Next up is turrets. Been working on designs which I hope will work out. Rear of the (semi)completed turret work is visible in the top. That and a pair of new smaller ships to fill out some new docking bay sizes. Also, went with...
    19. J

      Weapon Stats / Math

      Yes, the effects and slaves are supposed to be counted counted per a bug report, but it's currently not functioning properly. Effects are adding damage appropriately for non-missiles but not power consumption and the opposite for missiles. As far as power, I think it's still +10% for each...
    20. J

      Suggestions for making good turrets - post them here!

      As stated above, accuracy is kinda a thing for my turrets. I see a number of missed shots and under low ROF it means for 6 seconds I'm not doing damage from that turret.