Search results

    1. IR0NSIGHT

      Station defense and it's implications

      LvD had such a system: prebuilt, indestructible stations had to be captured, focussed on astronaut combat. two reasons against that for my prototype: - i dont want to spawn a ton of prebuilt stations (3-7 per star system * 128^3 potential sytems / galaxy = big number) - astronauts have very bad...
    2. IR0NSIGHT

      WarpSpace - 0.12.0 jump distance chamber = faster top speed in warp (by JakeV)

      Thanks Jake! https://github.com/IR0NSIGHT/Warpspace/commit/0b58d06f7529d53905ca003ae9de73c5b7d8b7d3
    3. IR0NSIGHT

      Station defense and it's implications

      Lots of text, thanks :) Ill try to answer point-by-point. - I will try to draw a picture, but i can't guarantee that it will explain the idea well enough :P Admins setting up event/RP stuff: - i have abstracted and changed the internal code of the prototype, to allow the concept of "stronghold"...
    4. IR0NSIGHT

      Stronghold - 1.1 even more sounds

      Added "balance" info: how much points will change per seconds Added more voice announcer sounds related to balance behind the scenes refactoring
    5. IR0NSIGHT

      Stronghold - soundsystem

      max points are now 300 000. thats 3.5 days if you are at -1 station. min points are now -3600, thats 1 hour to boot up the voidshield. added voice announcer for strongpoint loss, capture, contested. added voice announcer for entering stronpoint sector or shielded system.
    6. IR0NSIGHT

      Stronghold - 0.1.1 hotfix

      fixed single letter, that made voidshield have no effect.
    7. IR0NSIGHT

      Station defense and it's implications

      Hello fellow nerds, for the past couple years, i have been thinking about the problem of weak stations in starmade. I would like players to spawn a ton of stations, expand to multiple starsystems and generally build lots of infrastructure and an empire. There are two issues that prevent that: -...
    8. IR0NSIGHT

      Stronghold - initial deploy with SMD resource id

      owo
    9. IR0NSIGHT

      Stronghold 2.3.1

      This is an mod in developement and may be subject to heavy changes over updates. Introduction The 'Stronghold' mod adds a capture-and-hold-bases system, which allows to make all stations inside a starsystem invulnerable to attacks. Strongholds A stronghold is a stellar, arbitrarily large zone...
    10. IR0NSIGHT

      Kenya 1

      This ship is supposed to fill the gap between the SnakeEye frigate (20k mass) and battleships (100k+ mass). Its 53k mass heavy, and currently has only makeshift power systems that feed a heavy double-barrel beam weapon. It brings 4 pointdefense turrets mounted to its sides and a frontal hangar...
    11. IR0NSIGHT

      Scalar 1

      A dedicated miner in the style of a construction-site bulldozer, purpose built as a starter vessel. Fields 7 super-heavy mining beams and a very generous cargo hold. Has a mining bonus 2 chamber, and topspeed 3. Its has very overpowered engines (fitting its look) to be able to run away quickly...
    12. IR0NSIGHT

      RattleSnake (hull) 1

      The (asthetic) successor to the Snakeeye (SnakeEye) Essentially i tried to cram in as much detail into the SnakeEyes hull while adding PD turrets and getting rid of silly details like the outer bridge. Interior consists of automated airlocks, a walkable bridge and a walkable engine room (which...
    13. IR0NSIGHT

      Ashley-Grant Freighter 1

      A big cargo freighter that i am currently building. Containers are missing right now. Features walkable interior with automatic airlock, entry hall, sleeping quaters, med-bay, bridge. Has fully working power systems, but no chambers. Tried to capture the asthetic of an oilrig here. Will try...
    14. IR0NSIGHT

      Clamoris mining vessel - sment

      sment
    15. IR0NSIGHT

      Imperial Grand Cruiser - had double .sment

      owo
    16. IR0NSIGHT

      Introduction thread!

      checkerboard is obsolete, reactors are just one big blob of reactor-blocks and one blob of stabilizers. Shape and orientation etc where a thing in early p2 but limited the availalbe shapes too much so that they were turned off. Current power allows for the most freedom of shape, while being the...
    17. IR0NSIGHT

      WarpSpace - 0.12.2 finally sound

      sound files now get auto installed.
    18. IR0NSIGHT

      WarpSpace - hotfix reset

      -
    19. IR0NSIGHT

      CYBERSPACE SHIPYARDS

      how did you achieve the "portal" effect in the inner gate? is that just gloom, photoshopped or a special block?
    20. IR0NSIGHT

      M_Gine - 0.2.6 glossar bugfix

      .