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    1. IR0NSIGHT

      Turret AI Volley Fire

      it does work for me tho EDIT: selected and "any" work, setting it to "ships" does not. volleyfire works too, so it seems to be an issue with the selections.
    2. IR0NSIGHT

      Station defense and it's implications

      So for the past few days, i have been under constant attack in my stronghold. It turns out that its currently to hard to properly defend a system. The strongpoint stations get killed easily and setting up protected weapon platforms in the sectors around them doesnt do the trick either. WIll have...
    3. IR0NSIGHT

      Stronghold - remove debug message for shieldhit

      .
    4. IR0NSIGHT

      Stronghold - voidshield exploit, better infos

      adds: - improtant stronghold events are posted to faction newsboard: controlpoint lost/conquered, stronpoint lost/conquered, voidshield activate/deactivated, voidshield under fire (10 min timeout) - client gets a message/infobox top left on these events too with sector information fixes...
    5. IR0NSIGHT

      Station defense and it's implications

      Just to give a quick update: Strongholds has been running on Skies of Eden now for a few days. Its fully functional since 3 days ago and i currently own 2 voidshielded systems on my survival account ( i dont think anyone else does yet) It turns out that 3,5 or 7 controlpoints/strongpoints is to...
    6. IR0NSIGHT

      WarpSpace - 0.13.2 debug sound remove

      previously typing anything that contains "ping" in chat, would cause all sounds to be played to everyone on the server. removed now.
    7. IR0NSIGHT

      Stronghold - 1.2.5

      reduce number of strongpoints per system from 3,5,7 to 1,2,3,4. point cap scaled with amount of strongpoints now: a 4 SP system reaches 4x max cap but not min cap. This means: - all systems can hold out 3.5 days if at full health at start no matter amount of SPs. - side effect: more SPs in...
    8. IR0NSIGHT

      Stronghold - 1.2.4 save-fix

      fixes the servercrashes caused by saving every 15 minutes. adds more debug commands. adds logging functionality.
    9. IR0NSIGHT

      M_Gine - GUI list streamlining, raised how far you can see info on missions

      GUI window now fixed size at 75% screen. GUI window same color in all tabs (neutral light grey). Missions are now visible up to 5 systems (80 sectors) away. Nullpointer in LoreGenerator was fixed. https://github.com/IR0NSIGHT/M_Gine/commits/master
    10. IR0NSIGHT

      Station defense and it's implications

      Yeah sure. But chat is at most a makeshift solution. Longterm i wont get around a GUI. Chat Solutions tend to get spammy
    11. IR0NSIGHT

      Station defense and it's implications

      i like it. gummy-points are always a cool thing :) what i dont like, is that someone has to build a GUI for a leaderboard :P
    12. IR0NSIGHT

      Stronghold - 1.2.1 brings what 1.2 promised

      i accidentally uploaded the wrong file
    13. IR0NSIGHT

      Station defense and it's implications

      4 battlestations would not prevent your homebase from being meta-rolled, it would just take the attacker an hour longer. The key here is to make the process of the rolling so long, that the player has a chance to intervene, even if he is offline at the time :) at least thats what i attempt to do...
    14. IR0NSIGHT

      Stronghold - name shows system pos, offset scan fix - DONT USE; WRONG FILE

      scan-position-offset is fixed. stronghold name shows its system in info.
    15. IR0NSIGHT

      WarpSpace - voice is back

      -
    16. IR0NSIGHT

      PLEASE Rework Missile Capacity

      extra effects mod has visual effects for missiles, might want to check that out. afaik the missile capacity was buffed a LOT by QF, to a point where its almost unnoticable. i can't guarantee it, but i think you have to put a blob of capacity on the mothership and then a single block on each...
    17. IR0NSIGHT

      WarpSpace - 0.13.0 fix for double upload

      https://github.com/IR0NSIGHT/Warpspace/commit/23b73c3e679a1cf0c0ce574c8448e643d64453d4
    18. IR0NSIGHT

      Station defense and it's implications

      Why would i want station protection if i can have a protected homebase: For vanilla gameplay: one protected station per faction-member: no more overcrowded homebases no more complicated "anti griefing" techniques every factionmember can express their own style in their own station(s)...
    19. IR0NSIGHT

      Station defense and it's implications

      The voidshield extends the homebase system, it does not replace it. You can secure a strongpoint with any kind of station, no limits, as long as the station is factioned (and not a HB). One block stations might be painful to overheat, but you can very easily capture them, which has the same...