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      Multi-coloured Light Block

      What are you talking about? Arithmetic gates? You realize you can create adders multipliers, dividers comparators etc already in starmade right? Any way we already have the frame work for how something along the lines of changing block color would look, you can see it in rails (linking...
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      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Should be possible to isolate colors on individual characters, this would be done by using the same method as you used, while puting plex doors between each character touching the wall and blocking light coming from other areas from bleeding in. Since you are using plex doors you can get rid of...
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      Paranormal Area Trigger Activity

      I thought you were trying to say that it wouldn't work with a moving entity, as in the elevator itself, not with a ship, I didn't expect to see the reply mention a ship since that wasn't what the elevator was on in the first place, and I assumed that interpretation to be nonsequitr.
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      Paranormal Area Trigger Activity

      It is on a station... obviously this doesn't work on a moving ship.
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      Paranormal Area Trigger Activity

      What??? What do you mean my example would not be possible. IT IS possible, the only problem that i'm having is the area trigger abnormality. Literally this works after that, in fact, as I've said before this works fine when moving up to a floor, it is changing directions that gets messed up due...
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      Paranormal Area Trigger Activity

      I'm not using rails my friend :) far too slow for an elevator
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      Paranormal Area Trigger Activity

      After trying to make a final attempt to get a working elevator with out rails in the current *release version* (not dev build) I found that area triggers act sporadically, as in, at certain points of ships passing through them, they will set themselves on and off (given that they were activated...
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      Cool things that could be made with rails

      Currently, I am not entirely sure if a real elevator works ( due to collision problems with the current docking system, current major logic bugs etc) I've tried over the winter break (not like the fake elevator you see in the picture) to make an elevator which had buttons for the passengers on...
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      Moderation - Warning Point System Overhaul

      2 Points - Excessive Profanity 2 Points - Trolling I 3 Points - Trolling II These three should probably go, they are highly redundant, and problematically subjective First, if you are really that worried about people casually dropping F bombs you need to implement a defaulted censor option...
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      The ultimate drone R&D thread

      I know this is an old post I'm responding to, but I feel this could still be useful. Is it taking four seconds because of delay blocks? You can make two sets of pulsars and then link them up to an XOR gate to make a pulsar that pulses every 1/4th second (as long as you alternate the starts of...
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      star trek styled roleplay carrier Magnus. WIP

      Why does adding docked reactors mean more benefit versus just adding more reactors? (I assume you mean power generation units)
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      Bug Elevator pushed through the top of a closed shaft with push beams

      I'm sorry, not to be rude but, no, that was exactly what you meant. You literally just described the reasoning behind moving the sides out one block.
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      Bug Elevator pushed through the top of a closed shaft with push beams

      Crimsons elevator does not work any more due to a recent update (or at least doesn't work consistently now) here it is http://starmadedock.net/content/logic-elevator.985/. They changed some collision mechanics, and you can't use plex doors to block ship entities with push computers now...
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      Bug Elevator pushed through the top of a closed shaft with push beams

      No, I used a warpdrive to get to the sector, it appears I am in the exact middle of all the entry points to other sectors I also just changed sectors, spawned the entity for the station in and tried again and got the same results. I can confirm that when the object is that minimum distance...
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      *Parts* of Ships and Turrets will some times disappear after restart

      I meant add a message to my bug report, sorry
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      A scalable mathematical model for ship classification

      we need to use this in conjunction with other attributes of a ship for its size, for example, adding more numbers or letters to signify how powerful its weapons are for its size, its power generation, shield systems, warp jump, speed etc. For weapons it would be something like max damage per...
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      Bug Elevator pushed through the top of a closed shaft with push beams

      That's surprisingly close to what I was thinking. I saw the starmade trailer video, and while I know bench just had some one manually move the elevator in that video, he did say some one else made an elevator (I can't find that guys video though...) using push computers and such, I figured I...
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      *Parts* of Ships and Turrets will some times disappear after restart

      Now that you mention it, yeah it is mostly 10x10x10 and around the core, It ate the core of the turret (as you can see in the pictures in the bug tracker) and the core of my actual ship (which you can see also). It does return when I restart the game though. Would you mind mentioning you had...
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      Bug Trigger areas not performing as stated with moving ships?

      I've been trying to make an elevator with trigger areas to determine when the thing should stop, but I've encountered so many bugs so far it's been hard to get it to work. On of the problems is this trigger areas not working as intended for seemingly no reason. Here is the bugtracker...
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      Bug Elevator pushed through the top of a closed shaft with push beams

      As the title says I attempted to create an elevator, and while trying to use my push beams to make it move up, it appears as if the elevator just glides through the top of the shaft despite it being covered... Is this something any one else has found when moving ship entities inside of confined...