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    1. P

      Ramming AI help? What happened to it?

      I'm not sure how that would be useful, you would be better off just making a bunch and lanching them from a ship, but any way it would be made with the same principles in mind. Create a new ship with drone docks for each of your missles, using the same mechanism you can launch these missles...
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      Ramming AI help? What happened to it?

      What do you mean torpedo? This actually locks on to the target and propels, it guides the entity to the target, also Im not sure what you mean by same time on same entity
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      Ramming AI help? What happened to it?

      Never mind, I figured it out, I thought you still wanted me to use two different docked entities, but I'll explain how I did it in case any one else needs to look this up (it is really hard to find) Get core put ai module on core put power and thruster module on core put push *EFFECT* computer...
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      Ramming AI help? What happened to it?

      See that's what I figured I had to do, but the way I've been implementing it it doesn't seem to work, can you be more specific in implementation/ provide visual examples?
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      Ramming AI help? What happened to it?

      Ship that rams with warheads, but not just straight ahead, but tracking the target.
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      Ramming AI help? What happened to it?

      What what do you mean? I've tried making a ramming explosive ai by using the new docking system and trying to push itself with another docked entitiy, but using a defensive push just makes it spin around.
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      Ramming AI help? What happened to it?

      what happened to being able to get an ai to ram an enemy? You use to be able to use a damage pulse computer to do so, but now that doesn't even work at all even with out considering ramming on a ai, it will just make the ai use its thrusters to fly backwards for no apparent reason (I guess it...
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      Bug AI not working with any consistency

      I won't submit a bug report until I know I'm not doing something wrong, however, whenever I try to create a ship AI, 9/10 times it does not appear to work. My first attempt at creating a ship was putting a cannon computer on a core with a bobby AI module, once activated, in ship mode, and on...
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      8 Floor Elevator, fully functional 1.0

      Fully Functional 8 floor elevator with ability to stop at each floor and queue floors needed to be stopped at.
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      Fully Functional 8 Floor Elevator (Call elevator, see where its at and queue multiple floors)

      Hey, here is a fully functional elevator Download Link here http://starmadedock.net/content/8-floor-elevator-fully-functional.2749/ Features 8 floors, buttons inside the elevator to go to each floor, the ability to queue multiple floors, and the ability to call the elevator to your...
    11. P

      The Rail show off thread!

      Clock simply needs a not and a delay block, connect both to each other and toggle one until they start alternating, there is your clock.
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      Bug Rail Mass Enhancers aren't consuming power and aren't affecting any docked rail entities

      Here is an image that shows what is happening, no power consumption, speed enhancer is on and running, the entity simply won't move faster. http://imgur.com/Hnb4kIq
    13. P

      Rail Mass Enhancers

      I'm having a similar problem where Mass Enhancers simply aren't actually enhancing mass, or if they are, it is a very small ratio, they don't appear to be taking power either.
    14. P

      Bug Bugged flip flop behavior after paste (DEV BUILD)

      I've made a post on the bug tracker (I always do) http://bugs.star-made.org/issues/1967#change-12531 I always link to the thread from there, but I forget to link to the bug issue.
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      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Here is a sort of per pixel colorization. http://i.imgur.com/VaDAiCf.gifv
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      Bug Bugged flip flop behavior after paste (DEV BUILD)

      Flip flops will some times behave abnormally after paste (when connected to other logic it seems) in the Dev build, these gifs showcase this. http://i.imgur.com/553Nq73.gifv http://i.imgur.com/sO3IbOX.gifv http://i.imgur.com/CcGAEQe.gifv As you see, the first gif shows normal function...
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      Isn't the new T "flip flop" just a T latch?

      In order to be a flip flop doesn't it have to be triggered with conjunction of a secondary input (IE clock), not simply T toggled? Other wise, we've already had "flip flops" for a long time, the activation module is technically an unclocked D latch, which you can actually convert into the new T...
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      Multi-coloured Light Block

      Sorry, I meant to say, where are you getting the idea that we have to have non-binary outputs, as in why do we *need* non binary outputs.
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      Multi-coloured Light Block

      I think I'm missing something here, where are you getting the idea that we have non binary outputs.
    20. P

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      Yeah, maybe the devs could change it so that it plays on both the clients end and servers end, IE the server only updates a display every .5s to a player, but the client can interpolate inbetween.