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    1. P

      Starmade Masterclass - Learn the theory behind logic etc.

      Please we need this! Currently it take 4 blocks minimum to create an XOR, there is no reason this can't be made with as simple logic as all the other gates: //Connections is the number of logic gates connected to it //ConnectionsOn is the number of logic gates with a high signal, or on, or '1'...
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      "Instant pulses" and some starmade's logic details

      I don't want to necro, but I felt it useful to correct this. It has nothing to do with a loop going for infinity, having logic go to infinity is not a problem for Starmade, you can make a toggling system that simply continues to infinity for a system, continually flashing lights for example, or...
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      Incrementing Clicker?

      The concept behind what you are doing is outlined here, as the way you describe it visually is vapid, and the way you described it in words was unintelligible. Here the concept it using JK flip flops in order to make a counter using the ability of JK flip flops to toggle when both J and K are...
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      How to get XOR gates to hook up with T flip flop

      [ The functionality is clear, conversion from T flip flop to D flip flop (or JK or SR, those would work as well), since the implementation of T flip flops is useless in many computational scenarios, such as having the ability to set and reset values as bits given real memory buses, but is...
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      How to get XOR gates to hook up with T flip flop

      moving the circuit, even rebuilding it from scratch with out copying, results in the same effect when moved elsewhere on the same surface
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      How to get XOR gates to hook up with T flip flop

      updated the post, forums messed up and the link wasn't added where it should have been.
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      How to get XOR gates to hook up with T flip flop

      I've been trying to hook up an xor gate to a T flip flop to a D flip flop (I can't figure out how to get these things to be of any use otherwise for actual bit storage). The way I've tried to do this is hooking up an XOR block to a button which is then hooked up to a T flip flop which is then...
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      What happened to the PvP scene?

      That "poking with a stick" thing happens in every game and and also, like others have said, is a legitimate strategy, by removing this you just force the "Bigger ship > smaller ship" paradigm even harder (not that jump inhibitors are bad though, this has nothing to do with that). Honestly your...
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      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      Can you make a dev blog post on those turret optimizations? that really interested me.
    10. P

      Schine Job Opening: Web Developer

      You guys better be prepared to be paying out more than 40k a year/20 dollars an hour for that kind of experience, and if you are doing full time, if you want anybody quality you're going to have to offer a lot more than that. Additionally I get the impression the people who are going to apply...
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      Seeking Jump Drive exploit

      Dude, no one is going to do your dirty work for you.
    12. P

      Couple of logic questions

      cloak and radar systems have to be activated and they can't be activated by anything but user activation
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      Ramming AI help? What happened to it?

      I thought you were saying before that you needed to activate it so that's why I thought they would still work, still they don't seem to get targeted if you activate it before hand.
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      Ramming AI help? What happened to it?

      Torpedo drones wont strafe with sufficient push on moving targets, or at least with torpedos of sufficient size and payload. This has been what I've seen from testing on moving AIs and other players. Additionally the low energy cost of Radar Jammers makes them good for use on AI ships...
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      Ramming AI help? What happened to it?

      You only need one radar jammer, and it only takes 50 power per 1 mass unit, ten blocks = 1 mass unit, it doesn't take that much power to sustain a radar jammer.
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      Ramming AI help? What happened to it?

      If you use overdrive effects you're max speed is doubled and push effects can make your warhead reach these speeds, I've found that in most situations this will catch even some smaller targets. I also put shields on my warhead so that they can't be shot down before they've actually hit the...
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      Ramming AI help? What happened to it?

      I would recommend putting this as its own page or in either the warhead page or the push effect page, and you should definitely mention this on both of those pages regardless of where you end up putting it. Also might be a good time to update the warhead page in general, it contains practically...
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      Ramming AI help? What happened to it?

      You should put that in the wiki
    19. P

      Bug AI not working with any consistency

      Sorry, it had nothing to do with turrets, no mass enhancers needed, I figured out what to do in another thread, I was trying to make a homing warhead, you needed to use push effects and logic to get it to continually push in the direction it was looking. Worked well in that aspect, but warheads...
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      Ramming AI help? What happened to it?

      Are you trolling me? Because it really looks like you're trolling me. You said you wanted a swarm missile missile, in the context of guided warheads, IE you didn't mean actual missiles that exist in the game, the best interpretation of what you said based on the context of the conversation...