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    1. NullForceOmega

      The SATURN Building Server [Open Membership]

      Okay, as of the writing of this post the server is displayed as being up and having 4 players using it, but I cannot connect to it, could someone clue me in as to why?
    2. NullForceOmega

      The SATURN Building Server [Open Membership]

      IGN: Nullius Current Faction: Oblivion Links to my work: PM\'d Previous bans: none, ever, except everquest. Why you want to join the server: I have been experimenting with StarMade\'s building system for a while, but I feel I have missed some tricks and tips that could improve my work. A...
    3. NullForceOmega

      Greetings Starmade Captains

      So, I've been around for a long time, but I'm not really an active member of the community. I mostly build in sandbox and blow pirates to dust. I am male, 30 years old, married, and have two wonderful boys, age 4 years and 5 months respectively. I haven't ever been active on the main servers...
    4. NullForceOmega

      The SATURN Building Server [Open Membership]

      I would like to apply, but I have bad luck with image sites, I do have several shots up on Google+ of my personal ship and some other work I have done. The question is whether or not the images being viewable on G+ is adequate or if you need a more direct link?
    5. NullForceOmega

      Okay, someone is going to scream at me for this (an AMC thread)

      First, D3matt: The point is that the core system of StarMade is Java, a virtual machine that appropriates some of your computer\'s processing cycles and memory to run itself in a contained environment. When you fire 50 shots in a one second burn, it calculates them individually, when you fire...
    6. NullForceOmega

      Okay, someone is going to scream at me for this (an AMC thread)

      Good day StarMade captains, today's useless thought from me is on a subject we all love to hate, AMC mechanics. First off, I am vehemently opposed to shotgun arrays and waffleboards, I feel they add nothing to the game but aggravation and massive lag. So, my suggestion for a change to AMCs...
    7. NullForceOmega

      A discussion on the subject of class conventions

      Good day StarMade captains, this thread is expressedly for a discussion of classification conventions, it is not a classification method itself. I have observed a number of individuals questioning the purpose of mass-based class methods, most of these persons have forwarded a role based system...
    8. NullForceOmega

      Earth Authority Flotilla 27

      I love the use of radiator vanes on your larger ships, I tried out something similar on a few of my designs, but couldn\'t really get what I wanted aesthetically. The Ceres class is especially impressive, and I am unsurprised that it has taken a very long time to get right, congratulations on...
    9. NullForceOmega

      Rail gun ready for testing

      Okay, first things first, that idiotic \'rail gun\' you have seen on youtube and published in international press, it\'s not a rail gun, It is in fact an electromagnetic sling. The rail gun is an asynchronus linear accelerator based on mag-lev trains, it uses alternating electromagnetic fields...
    10. NullForceOmega

      Vecordean Fleetworks

      I recently had an engagement against a nocturne, sadly my dreadnaught (nameless convention) Eidolon\'s turrets got VERY trigger happy, sixteen of my medium turrets reduced the very attractive ship to drifting rubble in less than a second, considering most ships don\'t last one salvo I would go...
    11. NullForceOmega

      Tri-Blade (First Large Ship Design) - And Other Ships I'm Working On

      That is a fairly large vessel, and the underside does not appear to have full turret coverage, I would consider adding one or two low-profile AMC turrets down below.
    12. NullForceOmega

      A simple solution for Hull Mechanics

      Having AMCs fire in a purely or partially linear fashion would be a very interesting adjustment, I can see it helping somewhat, but the core problem is not the AMC, the problem is that hull is not an adequate defensive measure, even when piled several layers deep, hull and hardened hull are...
    13. NullForceOmega

      A simple solution for Hull Mechanics

      Sorry, I\'m not going to let that drop. Energy weapons are real NOW, the U.S. Airforce is fielding anti-missile lasers with ranges in excess of 1000 miles. Naval destroyers are being fitted with railguns, not those pathetic imitations you see on youtube, real multi-gigawatt asynchronus linear...
    14. NullForceOmega

      A simple solution for Hull Mechanics

      Actually, from a mechanical standpoint, what should probably happen, is the missile effect against shields and the amc shield hammer should be switched, that way we really get a distinctive role for the weapons and the armor. Also, I would kill alot of people to get Schema to institute lasers...
    15. NullForceOmega

      A simple solution for Hull Mechanics

      Okay, I think the real problem here is that Schema and by extension the community have some simple facts backwards. 1) Anti-matter requires matter to interact with so it should be flatly usesless against shields (shielding is an energy barrier) and should rip gaping irradiated holes in hull and...