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    1. MrFURB

      Creating effective and efficient mining systems

      Making good mining drones is still on my to-do list and a bit far down it seeing how finicky they tend to be. I did do some solid testing with vanilla config salvagers so maybe this will help in some way. Each salvage module will chew through 1.1 blocks per cycle. This increases linearly until...
    2. MrFURB

      PvP Anti-Player Research

      In your StarMade/data/config folder there is a file named blockBehaviorConfig.xml. It stores a lot of the information related to the stats of blocks that... Well, do things. Like weapons and their support effects. Opening it up with any text editor will reveal a scramble of confusing text but...
    3. MrFURB

      Help Designing Potent Turret system for Huge 3km ship

      EMP has the potential to be absolutely amazing, but to reach that potential you have to specialize in it. A weapon with maximum EMP effect will deal twice the amount of energy damage to the enemy as it takes energy to fire, not counting the increase in energy used for multiple outputs. That is...
    4. MrFURB

      StarMade Active Development Timeline

      This is all speculation on my part, but I don't think that Schine pays a lot of attention into competing with other games in the genre. Of course when it comes to marketing and statistics and all that, the recent popularity of space sandbox games plays it's part, but I think that Schema himself...
    5. MrFURB

      VC-1 Saryth 1.1

      The Saryth is a heavily shielded light beam cruiser capable of trading blows well above its weight. It features a basic RP friendly interior with a combined mess/bunks, medical, sanitation, and combined engineering/CIC from which the vessel is commanded. In addition to sturdy shielding the ship...
    6. MrFURB

      Hull Material and Thickness?

      On cannon and beam weapons, explosive effect does have the downside of reducing overall block damage by up to 1/2 at 100% slave. The relevant lines in the blockbehavior.cfg for the explosion effect read as so: <CannonBlockDamageBonus>-0.5</CannonBlockDamageBonus>...
    7. MrFURB

      Opinions On Starmades Combat

      To put that in layman's terms, while in combat with low shields your shield regen is at 25% it's normal rate. As your shields regenerate their rate of regeneration slows down until it reaches half of the previous value (about 12.5%) when they are nearly full. (Yeah, the behavior config is weird...
    8. MrFURB

      Opinions On Starmades Combat

      Shield regen is linear per block, but unless your shields are getting dropped instantly more capacity means more time to regen means more shields gen'd per block. In a roundabout way you are correct.
    9. MrFURB

      Dank's Thread

      One of my favorite things about music in games is how it is chosen/played. EVE Online has (or had) a built in jukebox. Company of Heroes has three versions of the same track and switches to the more exciting version when things are happening onscreen. The From Software games all have unique boss...
    10. MrFURB

      Multiple Invincible Stations

      The most commonly suggested idea is that you only run out of invincible base protection when you lose faction points. This would mean that your faction points count as a buffer, as while the enemy could easily run through your territory while offline and get rid of all the non-invincible bases...
    11. MrFURB

      Opinions On Starmades Combat

      Looking at the weapon statistics and usability I gotta say all the different weapons and defenses that aren't bugged or unimplemented are pretty well balanced. The weapon combos that are working as intended have a good balance of numbers and both shielding and armor feel okay, each with their...
    12. MrFURB

      VLD-1 Drathis 1.0

      Designation: VLD-1 Drathis class light destroyer Role: Escort, Patrol, Interception, Drone Manufacture: Verduran Lance (mercenary contract) The primary purpose of the Drathis class light destroyer is as a cheap escort unit to support larger forces. Built to ‘bulk’ up a fleet with little bulk...
    13. MrFURB

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      The real range of weapons is measured in sectors and sector sizes are different for different servers. Weapon projectile speed is measured by the speed setting, also server specific. Base cannons have a range of 1 sector and a projectile speed of 10x server speed. Beams have a range of half a...
    14. MrFURB

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      You've got some of the numbers wrong there, or at least they are wrong according to my own limited understanding. Each weapon module adds 10 damage per second at the cost of 100 energy per second, not including effects which can make things more complex. So both cannon/cannon and beam/cannon...
    15. MrFURB

      Could Fighters Get a Buff?

      There are options in the blockbehavior.cfg for turret turn rate. Three I believe, all dependent on the turret's mass. Perhaps these could be modified to prefer lower mass, making the likes of close-in fightercraft able to keep out of the arc of fire for large weapons?
    16. MrFURB

      Are fully cloaked ships possible? What is your cloaker design?

      I got me a stealth shuttle cheap enough to buy right at the start as well as a dirt cheap stealth salvager used to scout out whatever sector I decide to settle down in and grab some materials for a proper base/combat vessel. I don't yet have a stealth combat vessel. Anyways, here's a pic of the...
    17. MrFURB

      Multiple Invincible Stations

      The inverted FP system means that owned territory generates faction points while players in your faction cost faction points. It promotes agressive expansion and having an active and lean roster as opposed to the vanilla config which promotes having lots of members with as little claimed...
    18. MrFURB

      Multiple Invincible Stations

      This seems like a fantastic idea. Find a way to limit the quick-HB issue and I'd love to see it tried out.
    19. MrFURB

      You just got to love the chunk system used on vehicles.

      Maybe you might be on to something here, but it is hard for me to follow you so I can't really tell. Can you describe what a group system is and it's benefits? For example, here is my (limited) understanding of the chunk system and how it works. Each entity is made of 32x32x32 'chunks' of...
    20. MrFURB

      ARDS - AutoReactive Detection System 2016-9-13

      Note: This is not a plug-and-go device. This is a guide and reference to allow others to use the same design. Note: This is also a lag detector. That is a feature, not a bug. The ARDS is a small enemy detector I developed for some acquaintances after being inspired by the other enemy...