It might add more posibilities to play around with system setups if we could go over 100% with the chambers.
Of course this extra capacitiy for a reactor would have to be purchased.
I think every Percent over 100 could cost maybe 5% Reactor stability. This might seem a bit high to some but if...
Thanks for the answers thus far.
I too hope though, that I don't need to rebuild all the logic.
For now I will look it up in the bugreports and add if needed.
Hello everyone,
I did take a brief look into one of the last devbuilds (I think from June 6th) and found that previously working logic (thus far I've only seen problems on various elevators) on older builds from around a year ago does not work quite as it is supposed to anymore.
So I thought...
How about a labyrinth of the Minotaur (or Cat). Thick walls of armor, that are tough but in theory destructible. Crystal ceilings so the crowd can see wat's going on. And to top it all off, some kind of dangerous entity traversing a rail path throughout the entire mase.
I find these strabilizer streams kinda bothersome aesthetically. On reactors with more comlpicated shapes they can originate from void areas, that are supposed to be walked into. Severel reactor and stabilizer groups spread out around an entity might have streams going through the exterier...
I actually got a bit work done on this one. I even started with the interior layout (although I probably schould have thought about that sooner).
However, there are still more exterior details I need to figure out too. After all I want to designing here the style for a new generation of ships...
New project, new luck.
Suddenly I was feeling like building again. Let's see how long it will last.
As things are right now I don't realy want to bother with systems too much, but I intend to make heavy use of logic based interactions.
Another big reason was to remove chain drives entirely, because in extrem cases they could lag a server to death.
However, I too think it feels pretty weird that essentially every little scooter got a build in jump drive.
Nice idea, but somehow no software I tried for these .psd files works without any errors of some kind. (Sorry, I just don't own Photoshop)
Is it possible to convert the templates into something simpler like .png or so?
Also: Are Starship types supposed to follow some standard or goes pretty...
It kinda bothers me that in power 2.0 I need to place at least this one block between reactor and chmaber to get it working, while the block itself offers no real value.
So how about we let the block contribute something and in extension make it even a viable choice to add more of it than bare...
To use stabilizers to keep the reactor from blowing up could be the way to go. I don't think though that adding cross dimensions again is a good idea. Anything like that can quickly lead to awkward looking desings.
Better have that stabilization entirely dependend on reactor to stabilizer...
Maybe shine could try to add some explosiveness to all system blocks. This might serve better to encourage some distance between the systems.
I can even imagine some people to build then relatively small and condensed ships. Very powerfull for their size but pretty much dead as soon as the...
I think that some point someone else from shine wrote, that the minimal size for ALL chambers on a ship was supposed to be dictated by the size of its biggest reactor. (If I remember correctly)
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