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    1. DrTarDIS

      Suggestion for missile slave on beams and cannons

      I agree it needs to change. I think it should change to split after the first impact in both cases. Eg block 1 takes all the normal damage of the system, and Pen1 damage is spread to the 9 blocks behind that, pen2 to the 23 blocks behind that, etc. % would determine how much penetration damage...
    2. DrTarDIS

      Now the thing taking up half my screen stole my ship.

      Except your link is missing some commands. Mine might be "outdated" but it at least lists /creative_mode ... might want to load in important commands if starmadepedia is supposed to replace starmadewiki.
    3. DrTarDIS

      Now the thing taking up half my screen stole my ship.

      get back in the turret, press "down" on your d-pad. should put you back in the main ship. "/change_sector 1 2 3" and don't be so close to a sector-border with your ship. Double check your ship isn't "bigger" in any one dimension than the size of sectors in your server(a 2km ship in a 1km...
    4. DrTarDIS

      MicroMade - Modded StarMade

      jump, man, You're arguing with someone betting with their own wallet. They're not betting with your wallet. I Think you should try spending some words being helpful rather than petulant at their optimism. :) I agree with you in certain ranges, disagree in others. That video is a good example...
    5. DrTarDIS

      Strange obsessions?

      Some of the Culture stuff is downright crazy. "sleeper Service" was a nice red-herring(or was it a macguffin?). The Schlock-verse has it's own tongue-in-cheek naming conventions too. "post-dated check loan" made me smile.
    6. DrTarDIS

      Fleet Operations and Stars.

      AFAIK Fleets don't care about stars if the sector doesn't have a player in it. you can "park" your ships in the core of a star and they won't care unless a player comes to visit. You can ignore stars in most fleet operations because of that. getting them to dock and undock reliably though, now...
    7. DrTarDIS

      MicroMade - Modded StarMade

      The fighting will entirely revolve around the 3 major points: max speed (with overdrive) weapon range (variable coeficient of sector size) projectile speed(variable coefficient of server speed) Max speed & sector size is set in the generic config, weapons are set individually in...
    8. DrTarDIS

      Strange obsessions?

      Absolutely breaking the balance or mechanics. Also; Girders.
    9. DrTarDIS

      WizTech Fleetworks - Battlecruiser Project (yet unnamed, suggestions welcome)

      Spess mareens! Drop pods! Imperial Navy Vessels (List) - Lexicanum
    10. DrTarDIS

      Reactor chambers

      I want to believe that's accurate but based on the dev video, all ships had enough tech points for only one, maybe two reactors. fixed? I saw 2 reactors(1 backup?) and 2(?) chambers on the large ship in the devstream. From what i saw, each reactor has it's own Points to spend. Each chamber...
    11. DrTarDIS

      Optional stabilizer complexity to keep engineers happy

      It almost sounds like stabilizers = chambers at that point(not complaining, might be an idea.)
    12. DrTarDIS

      What is this blocking half my screen in singleplayer and why do I need to know about it?

      logfiles are nice. to fix that message... Console Commands - StarMade Wiki /clear_system_ship_spawns_all removes all ship entities that are not spawned by a player (admin loaded or mobs) /destroy_uid_docked ENTITY_SHIP_myship Removes an entity and all that is docked to it (warning: cannot be...
    13. DrTarDIS

      Merging/Redirecting multiple beams into a single beam

      :notworthy: :eek::cautious: ...........:whistle:
    14. DrTarDIS

      What have you done... (power system wtf)

      you can't salvage a faction-owned asteroid if you're not in that faction, thus projecting ownership on asteroids without having to manually place a faction block would be a strategic control/advantage."only the glorious [kekistani] may mine this system!" I see you're warming up to the idea now...
    15. DrTarDIS

      What have you done... (power system wtf)

      I'm also excited at how they hinted this can apply effects to sectors(and maybe Systems) through stations. Ships will take a hit in some builds, get other ones to compensate. maybe chambers used to prevent inbound and outbound jumps in an area. interdiction, or bonus to jumps(make a highway)...
    16. DrTarDIS

      Power 2.0 please elaborate on...

      Probably something like that. This seems to be a direct nerf-bat to docked hull, while still leaving docked enturrets tities with the advanage of "minimizing your main reactor size, and thus overall chamber size" at the cost of AI-accuracy. if AI-accuracy is all moved to deterministic, that...
    17. DrTarDIS

      What have you done... (power system wtf)

      I think you're putting an ASSuMEtion into your thoughts on radiators...if you're trying to keep heat out of a system you want to eject it as far away as possible due to inverse-square rule on radiation->less of it can "get back in". But that's just me spitting a hair. Until we see exactly how...
    18. DrTarDIS

      Reactor chambers

      But wouldn't all ships just take such a chamber by default, resulting in no need for it in the first place?
    19. DrTarDIS

      What have you done... (power system wtf)

      Stabilizers are more like radiators, (naming conventions. And those you most assuredly need far away. If you want IRL examples, a nuclear plant fits the bill. I agree with some of your points but disagree with the overall premise. I'm thinking spherical/boxy ships will be more efficient than...
    20. DrTarDIS

      MicroMade - Modded StarMade

      I hear there are tiny ships and hovering in the new power system. Space-hog races?