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    1. timethatswasted

      StarMade Dev Update: Introducing Faction Points

      Ahh cool that makes more sense =D wait... WHAT!? :eek: *head explodes*
    2. timethatswasted

      StarMade Dev Update: Introducing Faction Points

      It occurs to me that a whole system is an awful lot of space for a faction to be able to claim in one click... Will systems still be 16 x 16 x 16 once the universe update is totally implemented? Would it not make more sense for factions to start with a single sector and then expand out from there?
    3. timethatswasted

      StarMade Dev Update: Introducing Faction Points

      wow.... just wow.... I wasn't expecting the faction update for quite some time... Bravo Sir, Bravo.
    4. timethatswasted

      How to create custom factories?

      I asked Calbri this very question earlier this week, here is the response he gave me when I asked about creating recipes for a specific factory and what will become of the old physical recipes: " As for the custom factories and recipes you can modify new and existing factories in the...
    5. timethatswasted

      TC: NOVA ASCENDENCE -=RP Server=- * NEW *

      RP server looking for ship and station builders. TC: Nova Ascendence is looking for people who want to build really nice detailed RP ships and stations to be featured on the server. We already have a large amount of content developed, but could use a bit of variety. These ships and stations...
    6. timethatswasted

      TC: NOVA ASCENDENCE -=RP Server=- * NEW *

      ABOUT THIS SERVER You will find this server offers a significantly different experience from default Starmade. The play style here is similar to games like X3, Homeworld and Eve online. If you are a fan of those game you may find yourself quite at home here. BEWARE When you join this server...
    7. timethatswasted

      Bug Jump Drive will not utilize new values from block behavior file

      looks like a universe re-set is needed to resolve the issue. After a clean install the values can be adjusted normally.
    8. timethatswasted

      Bug Jump Drive will not utilize new values from block behavior file

      Couldn't find this is the issue tracker so here it is: Modifying the values for the jump drive module in the block behavior file does not change the jump drive in game. I wanted to make it harder for the jump drive to be used by small ships. So I adjusted some values, but they didn't transfer...
    9. timethatswasted

      Pirate stations spawning with pirate ships

      HOT DAMN! It works and it is glorious! So much potential! Ships attached to stations have their AI active. It is possible to spawn in a defense force with your station =D Very Excited.
    10. timethatswasted

      Pirate stations spawning with pirate ships

      That would be nice. Also if AI turrets could utilize the max weapons range that would be helpful.
    11. timethatswasted

      Pirate stations spawning with pirate ships

      So an idea hit me today like a ton of bricks. I apologize if it's been talked about already. When a custom pirate station spawns with a docked ship to it is that ships AI active like the turrets AI are active? If so, it might be possible to create small defenses fleets that spawn along with...
    12. timethatswasted

      Dev Build 0.173

      That is an AWESOME solution to the problem of people getting rich off of abandoned stations. Bravo Sir. I'm not sure if that was a suggestion from someone or if you guys came up with it yourselves, but Bravo. My next Question: Is there a way to turn that function off via the server config...
    13. timethatswasted

      Dev build crafting overhaul discussion

      It occures to me that you guys did all that editing back in .v9? using all the physical recipes right? Yeah that must have been hell, never even bothered trying to do it that way lol We just made all the Random recipes cost gold and silver and then made it hard to get. The way I do it is to...
    14. timethatswasted

      Dev build crafting overhaul discussion

      Well I spend way more time thinking about it then I should. I use a combination of EditPad Pro and the included block config modding tool that Schema includes in the game. I have to say, the improvements Schema has made to the block editing tool are fantastic.
    15. timethatswasted

      Dev build crafting overhaul discussion

      I'm really not sure why you are being so confrontational Bunny. I didn't disagree with you and in fact reaffirmed your point that it should be simple and added in my thoughts on why. The current crafting system is a re-working/re-imagining of starmades original crafting system from about 2...
    16. timethatswasted

      Dev build crafting overhaul discussion

      It's probably best to make the crafting system by default fairly simple (like the rest of the game). People have short attention spans, and you need to get them hooked. Once they have mastered the default easy settings they can find a server that is more interesting and complicated. Server...
    17. timethatswasted

      Button to set storage filter from contents

      Ha I just wrote a post explaining exactly that in replay but it didn't go through. That is why the factory needs an intake filter, so you can prevent it from taking too many of one item from your storages. If your storage filters out 10 capsules per tick, but your factory is only allowed to...
    18. timethatswasted

      Button to set storage filter from contents

      Well that's what it's suppose to do, it's not really what it actually does though. The factory will pull from storage further down the line just as it does with other factories. This would be an easy way to solve this. It's buggy at the moment the way it is and it does not work at all for any...
    19. timethatswasted

      Button to set storage filter from contents

      What we really need is the ability to filter stuff out of storage and into factories. Such as a filter button on the factory, so that it can pull resources from a connected plex storage. That way you can dump all your stuff into one storage and the factories will automatically take stuff out...
    20. timethatswasted

      Improve AI and turret range

      With new universe generation in planning, and the ability to add custom stations it would be really nice if the AI would pose some kind of actual threat to the player. After the weapons update we now have armaments that can shoot well over 1500m. This made the AI totally useless. Which was...