I was going to wait to post this Config until I had received more feedback on it, but people keep asking for the files so here they are.
You can read about the Config changes in detail here: http://starmadedock.net/threads/capital-ships-mod-and-test-server.5161/
The test server is also still...
I was going to wait until I had more feedback before making the Config public, but since people are asking nicely I have put it up in the content section.
http://starmadedock.net/content/capital-ships-config.2008/
Again... These Configs still needs a lot of test, so do freak out if you find...
Server is still up, but I have not received any feed back on it at all really. With all the talk of balancing on these forums I would like to think people would have been more interested :oops:
The server will still stay up for a while and I will eventually make the config publicly available...
TC: Nova Ascendance is a 100% RP server, there is very little OCC stuff going on and even our forums are very RP active. The server is set up for people who really want to build/use RP quality ships.
You can read about the server here...
So after spending some time testing the crafting system it occurred to me... "gosh I have a lot of random rocks left over from mining all these minerals.... and boy do these half eaten asteroids everywhere look stupid..."
Solution?
I'll add recipes that "refines" large around of unusable rock...
Looks nice :)
However.... Please tell me there is going to be some kind if improvement to the chat box with this GUI update...
At the very lest we need an option for a solid background behind it or something. White letters against a brightly colored background filled with stars is a little...
Hopefully more people come by in the next few days. Had a few people join up today and check it out, they were all random joiners that had no idea of what the server was however lol
Well there is nothing to install and we have not added anything to the game, just to clarify.
All the changes on this server are done using the already available BlockConfig files and Blockbehavior file. I feel a lot of people are afraid to play around with them and have no idea how much you...
I want to start by thanking Schema for implementing all the features such as the block config and blockbehavior that allow people with absolutely no coding experience to modify this game in impactful and meaningful ways. I spent many years working as a game tester, and Schine is by far one the...
I would say you would need to be in range of the person/shop for a trade to work just like you have to do now.
The very first ships I made were cargo ships. I've personally wanted stack limits more the any other feature lol.
But a trade beam that can be adjusted via the config makes better...
I like it! here are some older Shop ideas I've seen bumping around to toss on the pile:
There also desperately needs to be the ability to select what you want to buy and sell as a shop owner. That way people can not sell you things you don't want.
There also needs to be a better trade...
Sooo... the New pirate and trading guild stations are not spawning in this version
I tired to add new stations via the "defaultStation" zip folder in the prefab blue-prints folder... The file unzips and puts all the stations in the right spot, but only the Abandoned stations spawn. The Pirate...
Hello Everyone,
Thank you all for waiting patiently as we get this server up and running, today we take a big step.
I'm opening up the future permanent home of the server up to our members so we can begin large scale balancing and testing. All RP activities are still on hold, but we are...
What you are describing is already possible using the current adjustable options in the block behavior. There doesn't need to be any mechanic redesign thankfully.
Instead of messing with power you may want to just adjust the thrusters instead.
I do overall disagree with the idea however...
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