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    1. timethatswasted

      Surprise Dev Update

      If the turret mechanic is still a WIP then I'm going to shut up and not worry about it. I was under the impression that this is more or less how turrets are going to move from now on. Thanks.
    2. timethatswasted

      Surprise Dev Update

      I will edit my OP to emphasize what I intended to say, because I didn't make it clear enough. My issues is not with DPS, it is with the minimum size of the smallest possible turret. I spent a good 4 hours last night trying to refit some smaller ships (50 - 25 meters) with the new turrets...
    3. timethatswasted

      Surprise Dev Update

      hmm... So after playing around with the new turret mechanics I have two thoughts... 1.) "Oh wow that's really cool" You can now get creative with the way turrets look and move. 2.) "Oh wow that looks ugly..." Every turret now needs a minimum of FIVE blocks.... This means that even your...
    4. timethatswasted

      Dev Blog : March 30th 2015

      Hmmm.... I see the potential issue there. What about having the docking beam work like the marker gun? Primary fire is the "dock-to" command and the secondary fire is the "pick-up" command. Since the docking enhancers will be mass based I would think accidentally "docking to" a cargo...
    5. timethatswasted

      Dev Blog : March 30th 2015

      Wow just had some time to play around with it and I am quite impressed. You can now create actual docking arms for large ships and stations. The fact that you can just move the docking link means you can make adjustments on the fly as well, instead of having to carefully plan out docking areas...
    6. timethatswasted

      Dev Blog : March 30th 2015

      VERY interesting.... I guess I will need to start disassembling some ships in preparation.... This will truly change everything we've gotten use to when it comes to building.
    7. timethatswasted

      TC: NOVA ASCENDENCE -=RP Server=- * NEW *

      This server was taken down some time a go due to staffing issues. I suggest you check out Ragnarok's Galaxy. It is where most of the people from this server went. http://starmadedock.net/threads/ragnarok-galaxy-persistent-rp-dangerous-reavers-active-community.4317/
    8. timethatswasted

      Getting custom stations to spawn in the world as trade, derilict and pirate

      Question. Did you manually change the name of the station blueprint at any point? That will keep it from spawning and/or corrupt it. Also if the station name is too long it can corrupt the file. Spawn the station in game. Save it using the "/save" admin command and give it a nice short name...
    9. timethatswasted

      Recognized How to fix planets

      Thought this thred could use a bump considering the new tag system in the suggestion section. This is probably the most sensible and issue resolving suggestion for planets around. The lag from planets has gotten worse and worse with each update it seems. Especially now that planet segments...
    10. timethatswasted

      what i like and don't like about the new ui

      How about the missing ability for shop owners to change prices and trade one item for another? If that gone for good or just hasn't been added back in yet?
    11. timethatswasted

      Server suggestion: Beefing up armor.

      It's been done :) http://starmadedock.net/threads/capital-ships-mod-and-test-server.5161/ Additional armor helps a little, but not much. The reall issue is that weapon have linier damage scaling. Damage values get so large so fast it's laughable and stupid. A 300 block missile array does...
    12. timethatswasted

      The very rumbustious, non tedious very fantastic skemarific videos.

      o_O I really need to stop clicking on videos people post here...
    13. timethatswasted

      Current Weapon Balance: Shields vs Hull

      It's a nice thought... But it will make smaller craft that are unable to damage shields because of the sheer amount of capacity and and recharge totally unable to damage large ships because of the combined HP of armor. If a single blocks HP is maxed at 256, then everything else needs to be...
    14. timethatswasted

      Current Weapon Balance: Shields vs Hull

      There are easier solutions to balancing then heaping on more meta data and calculations. But it also depends on how you want to play the game. Weapon DPS really needs a steep diminishing curve, and their power consumption needs a sharp increasing curve. With a relatively small array you have...
    15. timethatswasted

      biological ship

      When trying to make anything biological and organic I normally build a rough shape by placing 5x5x5 cubes and then carve down the cubes to get the final shape. It's much easier to take away then it is to build a frame and the. Try to make it look biological and organic afterwards.
    16. timethatswasted

      TC: NOVA ASCENDENCE -=RP Server=- * NEW *

      Thanks T05, Except... You bumped the wrong post lol
    17. timethatswasted

      StarTech

      Yes we know that. What Bayamorro is trying to make is a decompiler that will turn finished blocks back into raw material. The only way to do that is to manually create recipes inside the Micro Assembler or Capsule Refinery. That leaves you with a very long laggy list of recipes in those two...
    18. timethatswasted

      Recycling mod

      It's great to see a bunch of people tackling the blandness of crafting =D Your scrapper idea is something that is already partially in the game as part of the crafting system, but was never finished for whatever reason. For each block there is a cubatom consistence( not to be confused with the...
    19. timethatswasted

      StarTech

      Oh boy manually entering recipes into one of the old factories will take quite a while, especially since it is kinda buggy at the moment. You might want to bug the DEVs about finishing the cubatom consistence and the cubatom splitter portions of the crafting system. I was going to bug them...
    20. timethatswasted

      StarTech

      Glad to see someone else re-doing crafting =D Are you planning to replace the current manufactured goods with the custom ones you are making? Or create all new blocks? And the decomposer... Is that just a re-named capsual refinery / micro assembler? Or did you some how get the unused/not...