The AI has never worked well, and has always broken easily. So to say "NOW' its broken is not a accurate at all.
I know its frustrating, but it is probably how its going to be for a long time. AI is very complicated. It needs to be told what to do, how to do it, and how to respond to every...
Race gates are just a fun add on to the much needed and lag reducing logic gate.
If you watch the DEV process and blogs carefully, the team rarly reveals the most exciting component to an update, they normally leave it a surprise.
Example: the warp inhibitor in the last update and the massive...
Sadly, I stopped working on this due to a total lack of interest from people.
I have started working on a new version of this based on some new ideas and very good feedback I did receive from the select few that tried it.
If you are actually interested PM me and I will send you the IP if the...
The unwanted rail docker can be used to dock and you can't see it? Where is the entity connecting? Just to a regular hull block? Rail dockers need to make direct contact with the rail, you should be able to see it...
If your in single player you can always set your build area to 50^ inside the...
Ug! Really? Your not going to talk about the changes to planet generation?
I am on pins and needles about what it means...
The default size planets with the new generation system are butt-ugly, but on larger ones, 300r +, it's freaking spectacular.
What does this mean!?
Is there some sort...
Yes the safety system is saving your ship to a blue print before you go speeding off into space with it.
Warping through a star doesn't kill you, but coming out of warp right on top of one does. Don't warp around blindly.
The game is designed around a server database. It doesn't "save" the...
The game does not have "save files" in the sense you are thinking. The data base is constantly over writing itself, so nothing is saved seperatly.
The only way to get the ship back is to put yourself into god mode and go into the sun after it. Or, even better, go into the server.cfg and turn...
This probably belongs in the suggestion thred, and it's been discussed before in the form of buffs for ships.
Though adding a bunch of extra blocks may not be practical, adding meta items that do exactly what you are suggesting would probably work.
I do agree that the game needs something more...
Yes you have been gone a while as it has been nearly a full year since this was in place.
The "decayed" station feature is to prevent people from gaining a huge amount of essentially free blocks from neutral and pirate stations.
Currently the only real purpose of killing pirate stations is...
This is one of those "personal preference' issues that really is not worth arguing... I personally like the new mass settings they way they are now. Big ships feel a little bigger and bulky. I would even go as far as to further increase the mass of powerful things like shields and missiles...
Woah now, flag this thred for misinformation...
You all have it quite wrong except for Wendigo.
Rotation was changed quite a while ago to be controlled properly by the rail speed controler. In the current build there is some wonky-ness that causes the rail to lock up if you don't do it in...
Sure :)
The most recent update introduced a mass / block limit for ships that can be set by server administers via the game.config file. The reasoning behind this is to disallow ships over a certain size on the server. This can be for performance reasons or just personal preference. I am...
In short: the best way to make sure your friend ((or prisoner ;) )) comes along with you when you jump is to have then sit inside a computer or physically sit some where on the ship using the "O" key.
Ideally simply aligning to the ship with "space bar" should do it, but some times lag and...
lol you clearly do not understand the point of my post and/or lack critical reading skills.
I will edit the OP and try to make it a little easier for you to understand
So as we all know, server owners randomly received the ability to restrict ships based on mass and blocks.
This has been a long requested feature, and is really nice to have, but I think I have a way to make it even better.
What if this restriction could be overridden based of the # of...
As I have already said twice, it works on and off :) more specifically if it stops working I need turn the AI on and off to get it moving again. And sometime it just wakes back up on it's own heh.
But overall the concept does work and looks pretty cool :)
hmm I don't think power was the problem. As I said, seems to work on and off. Here is the WIP blue print. There are 4 total drone spinner with 5 drone mounts. There is one drone attached. The turret/drone mounts are marked with red lights, and the rotors are in the belly of the ship. feel...
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