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    1. Trekkerjoe

      wireless cameras. general overhaul of entity switch

      This would likely spare people some headaches. It wouldn't be too hard for the devs to allow you to set the priority of the cameras, and to be able to access them wirelessly. The question is how you could access them wirelessly. Perhaps we can make wireless blocks and activation blocks access...
    2. Trekkerjoe

      Mecha Wolf MKII

      This is the MKII version of the Mecha Wolf. Behind it is the MKI, which was discontinued due to it's cannons hitting it's own cockpit rather than the enemy, among other issues. The MKII mech walker features fully animated walking, and is capable of moving under it's own power, at least, if...
    3. Trekkerjoe

      The Rail show off thread!

      That is quite a cool looking engine room. It sparks many ideas. Engine rooms, AI rooms, Sliding doors, Elevators, Hangar bays, Robots in the hangar bays that repair hull fractures on docked ships... Needless to say, the possibilities for ship interiors are endless, and you are exploring them...
    4. Trekkerjoe

      Turrets

      I wonder, if you don't have enough mass enhancers, does it cause self-propelled vehicles to jump back to it's starting point as well?
    5. Trekkerjoe

      The Rail show off thread!

      I actually have already implemented this, but the Mech just warps back to it's starting position :/ Take three steps forward, teleport all the way back. Turn right, enjoy the view, then it just warps back. I am really hoping that bug gets fixed.
    6. Trekkerjoe

      The Rail show off thread!

      Seeing the little guy run makes me laugh for some reason. But in all seriousness, it is builds like these that can inspire people. I tried something, even made good progress, but it did not quite work out as well as I expected: The jumping backwards is not the just the GIF... I heavily...
    7. Trekkerjoe

      The Rail show off thread!

      It was waiting for approval, try it now.
    8. Trekkerjoe

      Mech_Walker_Concept 0.1

      Example of it in motion: The tag line describes this exactly, so I will simply elaborate on how to use it. Create a flat surface, with a checkerboard of notches underneath(Exactly like in the GIF). You then engage it by simply disabling the activated force field, preferably from the wireless...
    9. Trekkerjoe

      The Rail show off thread!

      Thank you, Here is the prototype: http://starmadedock.net/content/mech_walker_concept.2745/ It is just a proof of concept, so it's pretty simple. Hopefully mech warriors become a major thing, because it is just a blast working with them.
    10. Trekkerjoe

      Mecha_Tank MKI

      Truly for the lone wolf, the Mecha_Tank line of ground assault vehicles can be fully controlled from the turret, with no need for a dedicated driver. It can move forward, backwards, turn left, and turn right. All the movements are controlled with the trigger blocks in the turret. The tank also...
    11. Trekkerjoe

      Give it time, it needs approval first.

      Give it time, it needs approval first.
    12. Trekkerjoe

      @[320165:max stripe], I have released my mecha-tank, link is above.

      @[320165:max stripe], I have released my mecha-tank, link is above.
    13. Trekkerjoe

      The spider thing: http://starmadedock.net/content/mecha_tank.2733/ I am sorry, but the mech...

      The spider thing: http://starmadedock.net/content/mecha_tank.2733/ I am sorry, but the mech walker is only a prototype. Soon though... Soon.
    14. Trekkerjoe

      The Rail show off thread!

      This thing is awesome! I mean holy crap! That shield animation is especially awesome! You have inspired someone today. EDIT: Made an exciting breakthrough with walker technology! Take a look at this: Imagine the possibilities! I am going to make an urban Mech Arena with working Mechs! If you...
    15. Trekkerjoe

      The Rail show off thread!

      Hopefully friction is fixed before I unleash this thing at the world: Quite glad to get this one finished, it was quite a pain to wire. For the lone wolf, the Mecha-Tank MKI is the perfect solution for anyone who wishes to ride solo. The main controls for the legs are in the turret itself...
    16. Trekkerjoe

      Programmable Robotic Hand 2.0

      Programmable Robotic Hand 2.0 The Programmable Robotic Hand 2.0 comes loaded with new features. 1: New programming interface that makes programming less difficult. 2: Memory was both expanded and compressed. Store up to 15 different gestures 3: A system to chain together gestures to form...
    17. Trekkerjoe

      [CHALLENGE] Ro-Sham-Bo Hands!

      Thank you! Here is a link to the freshly created content page: http://starmadedock.net/content/programmable-5-animation-robotic-hand.2727/
    18. Trekkerjoe

      The Rail show off thread!

      I ran into that problem a lot while working on my hand, you can work around this by removing the offending logic block and replacing it.
    19. Trekkerjoe

      [CHALLENGE] Ro-Sham-Bo Hands!

      Don't worry, I am here to lend a hand! This is my submission for the Ro-Sham-Bo Hands contest. It features 10 reprogrammable 32 bit timed memory cells, pre programed with Rocks Paper Scissors Lizard Spock. The programed motions can then be accessed manually or wirelessly through the command...
    20. Trekkerjoe

      Land combat

      I fully support this. Any form of friction, even a rubber block would be awesome.