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    1. Trekkerjoe

      Starmade v0.194 - Shipyards

      Up until the shipyard update, I actually started putting the cores in the cockpit of the vehicle. Then the shipyard system came about and gave me a reason to start putting the core in the center again... Now I am working on my battleship, which has a bulky bridge on top, and I cannot find a...
    2. Trekkerjoe

      A Question to all the ship builders.

      How about greebling a slope?
    3. Trekkerjoe

      Starmade v0.194 - Shipyards

      Wireless logic breaks as well. I'm going to file a bug report on all of these unless someone else want's to do it.
    4. Trekkerjoe

      The ultimate drone R&D thread

      With the inherent bugginess of shipyards in this patch, I would say this is impossible. The repairing docked entities back on. However, you should test for yourself, either you will see what I mean, or you will find a glorious workaround.
    5. Trekkerjoe

      Starmade v0.194 - Shipyards

      I tested the shipyard, and when I made my science vessel a design, it would not build properly. Wireless logic was defunct, and all the docked entities glitches and became stuck, somehow not even connected to the main ship. Also, when I tested the design out in the virtual sector, what few...
    6. Trekkerjoe

      The ultimate drone R&D thread

      Sounds like another thing to add to my list of experiments for the new shipyards.
    7. Trekkerjoe

      Planned creative mode: re-sort blocks

      I actually assumed that was how it worked when I saw how cluttered creative mode was. When I typed in the search field, expecting the items would filtering like in the shop, it was like a slap in the face.
    8. Trekkerjoe

      Power Supply and Planets

      Sounds possible. When I do survival again, after I am done messing with shipyards, I will experiment with making a power distribution grid for the entire planet.
    9. Trekkerjoe

      Long Range Science Vessel MKI

      This is a long range science vessel designed for long distance exploration. It's 18 jump drives allow rapid travel over great distances. The ship also has a mechanism for taking and organizing up to 7 separate core samples, with systems to keep the samples separate and labeled. The ship also has...
    10. Trekkerjoe

      Faction Modules - Should be detectable

      Well, I'd imagine the countermeasures would be much like defending a core. I have seen some posts on people using beacons to blind the player. Of course the scanner would probably negate this. Another possibility are turrets mounted on the walls and ceilings. Would only work after you've mined...
    11. Trekkerjoe

      Faction Modules - Should be detectable

      I personally think that a handheld scanner would work nicely with the cutting torch. Of course, when it's implemented, you can expect the faction block room to be heavily guarded. So until the team gets an idea of what the invader would be up against, it would be difficult to balance. Should I...
    12. Trekkerjoe

      Programmable Robotic Hand 2.0

      I haven't thought about it that way before... A computer inside of a computer... I just realized! It must be the Matrix!
    13. Trekkerjoe

      Shipyard computer block stoped working

      Ok, so you are using the Design meta item, and yes, I knew how it worked. Should have edited for clarity... I don't really know what is going on then. I will have to experiment with shipyards some more before I have an answer for you, sorry.
    14. Trekkerjoe

      Shipyard computer block stoped working

      Are you using a blueprint?
    15. Trekkerjoe

      Making crazed logic builds since 2549. Hope you guys like.

      Making crazed logic builds since 2549. Hope you guys like.
    16. Trekkerjoe

      The Rail show off thread!

      Reviving this thread once again: This is the sample storage system on my science vessel. I knew it would be more convenient if you could tell at a glance which storages have which. There are two rows that shuffle the samples down to the left. When this is done, the displays move with the...
    17. Trekkerjoe

      Programmable Robotic Hand 2.0

      I said I would make this thread. Let's start things off with a GIF of it in demo mode: Hopefully I've got your attention now. A quick rundown of the features: 15 36bit memory cells, not counting the cache and corresponding reference cells. Enough storage for 15 gestures. Individual joint...
    18. Trekkerjoe

      Help me!

      What I normally do when I am deciding on what to make next: I think about what is fun/challenging to build that may be completely impractical, then I consider what I would actually need or find useful in survival. I also consider integrating my ideas into a ship. Great examples of a challenging...
    19. Trekkerjoe

      Programmable Robotic Hand - Programmable Robotic Hand MKII: New programming Interface and more!

      The Programmable Robotic Hand 2.0 comes loaded with new features. 1: New programming interface that makes programming less difficult. 2: Memory was both expanded and compressed. Store up to 15 different gestures 3: A system to chain together gestures to form composite gestures. 4: Implemented a...
    20. Trekkerjoe

      Starmade v0.194 - Shipyards

      Quite awesome update schema, I like how it's all coming together.