I've had that same issue happen to me where the half-complete ship goes back to hologram but I can still build it. Check the bug tracker, if it isn't there report it.
It's still there. In the shipyard computer, it'll say "resource status". Click it, if the green bars are there the ship is still there. Put in the remaining materials and it will load normally.
Errr, try the faction module. At that point you can just enter the core manually and take control. But I see your point. I don't like the core having so much emphasis because coring mechanics for combat were awful. Perhaps having the torch be able to make the core overheat?
What I would recommend: Push pulse prevents a ship from maneuvering at all. It was broken a few updates back but I'm pretty sure it's been fixed. Anyways, use push pulse to immobilize a ship, and then shoot it until shields have been drained and you can cut your way to the core using ship...
If you're looking to salvage you're going at this in the wrong direction.
Torches are any incredibly powerful tool. Using a cloak/jam ship to board a pirate mob and then torch your way to the core is probably the best way to capture a ship intact.
They already do.
You seem intent on starting up drama that finally died down two months ago. The council isn't necessarily a job where we go around waving our egoes around. Our job is to pass info from community to schine. Have you seen how many suggestion threads get "read by council" or "read by schine"? Why...
Will there ever be a launcher or option setting to disable block animations? I know in some cases lots of animated blocks can cause FPS issues. Perhaps a "64 - Toaster" texture pack?
This sort of thing has always bothered me, there are like two or three starmade "wikis" which are dead and no longer updated. When you search for starmade wiki on google the official site wiki is like the third option. Then you have kids who are confused and asking what the hell a schemadyne is...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.