Search results

    1. kiddan

      Community Fleet Contest Results!

      Ditto! I was super-duper hoping for that fleet to get in-game, Captainredfox ! So many incredible entries, can't wait to see and interact with them in-game. :)
    2. kiddan

      StarMade v0.198.476 - The Trading System

      Wait yea. If the model and texture are pretty-much mirrored on one axis, why doesn't the bar only have twelve rotations? Also, GIRDERS! YAY! :D
    3. kiddan

      StarMade v0.198.476 - The Trading System

      "Trading Guild fleets are only virtual at the moment and therefore cannot be intercepted nor raided … yet. We will add this feature in the coming weeks, along with some of the NPC faction features. This will also include an upgrade to fleet AI." So when that is implemented players will be able...
    4. kiddan

      Placing blocks in collision detection areas?

      It usually works if you build it all on a docked entity and then slide the entity over into the space it should occupy. As it forces it to check all the collisions more thoroughly than when docking or building adjacent to other entities.
    5. kiddan

      Criss' Thread

      Did that happen to be when the thrusters and stuff on the rear was added? 'Cause that bit looks gosh-darned sweet!
    6. kiddan

      What ever happened to game performance?

      The new planets are probably slower than those old cookie planets we had "back in the day". Though, compared to when the new planets were implemented for the first time, performance has relatively improved. Performance as a whole hasn't dropped, a few select features still need some...
    7. kiddan

      Kupu's thread

      It would be interesting to use the same system that cargo spaces use for choosing a random texture. Possibly have some randomized variants with riveted plates of different sized to liven up one of the hull types?
    8. kiddan

      StarMade Active Development Timeline

      As a bonus, (we really should be discussing this in a suggestion thread, IMO) the game only has to calculate whether a space has oxygen every time a block is broken, and only when a block is placed if there is already a leak that the block may be patching. This meaning the game will run really...
    9. kiddan

      Saber's Thread

      The one to the left looks kind of like that type of cable bundle you'd have on the floor in a place with tons of power or communication lines. And to the right is -as you said, quite obviously- a mushroom. And it looks darned sweet, too! :D
    10. kiddan

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      This might not be the same problem, but wasn't there some issue with mining fleets that could be fixed by moving the center of mass to almost exactly on the ship's core?
    11. kiddan

      Change the Trees!

      Thing is, the trees don't have to be short 5x5 ones, branches, roots, and stuff like that could liven them up a bit. The Minecraft-ish style kinda annoys me because there is just a stump and that's it really, no room for unique stumps (other than height difference) or branches inside the little...
    12. kiddan

      Change the Trees!

      The title is pretty descriptive for this one. I mean, look at this comparison!
    13. kiddan

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      "However, these objects should never be a main build component." I'd just like to ask, does this mean the pipe and console are possibly going to be replaced in the future? Or does it mean they could cause a drop in framerate and such because of the (relative to blocks) advanced model if we use a...
    14. kiddan

      StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

      Lol, you should make upside-down consoles work as passenger seats. Great update, it's nice to see the foundation for LODing and models being layed! :D
    15. kiddan

      Read by Council Warheads - One more setting

      Here's a bit of a different idea: Why not have warheads require to be armed to become explosive? You could arm warheads via the hotbar or logic signals. If any warheads on a ship are armed cloaking and jamming doesn't work, hence fixing this problem without using offline handicap buffs.
    16. kiddan

      Kupu's thread

      Wait, really? :confused: Guess it must've been implemented really recently, sorry 'bout that!
    17. kiddan

      Kupu's thread

      Waddayamean? That's just the Aurora Borealis! Nothing to worry about, nothing at all... Sorry, couldn't help it! Just wondering something, kupu . Could light blocks and crystals get emissive maps? Last time I checked, they looked kinda weird when covered by slabs, wedges, and-the-like.
    18. kiddan

      Kupu's thread

      Oh... Oh, dang. I wasn't getting notifs and missed those amazing texture reveals! o_O Looks awesome, kupu ! Can't wait for all those new textures to be in-game, they look so pretty! :D
    19. kiddan

      Remove/hide cores for decoration (i.e Doors, Retractables, etc).

      What if there was an advanced build mode button just like Create Docked, but for Create Decorative Docked. This would create a docker without a core, weapons cannot be placed on this dock, and it has a max mass (possibly relative to the mothership's size).
    20. kiddan

      How do you qualify Starmade ?

      Other reason: I tend to use Starmade as an outlet for my creativity. The rail functions and logic system are a great way to create those machines you've always dreamed of! Faction warfare is really fun too, especially when roleplay is involved.