Search results

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      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      Necro noted, this is a good idea. Although lag shouldn't be too much of a problem. Detection should also have some involvement with ship movement. A shooting star flying through the battle will be detected, but a still-sitting command center might. Perhaps a multiplier, with stealth being...
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      Ships emissions

      What do radiators do? They RADIATE heat. Radiation. Ever heard of IR. cameras?
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      Beam Weapon Visuals - Travel time

      Simple. Make beams a chain of small segments(length based on lag levels, more lag less segments), the starting segment goes forward and slowly curves towards the target, cloning it's self each time it moves. Clones slowly fade over 1 second. Or is that literarily rope physics?
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      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      New Idea- Called Volume Percentage System or VPS. Reactor ship dimensions are based on the planes(Geomitry Plane) in each dimension when x(90-99.9 or whatever)% of he ship's mass(MPS), or the ship's volume(VPS), is on one side of the plane. This applies in all directions. The distance between...
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      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      This will be my new signature. As for preventing WhiskyCubes V winglets, ... Hm... How bout... It depends on what you define as whiskers. Are the 3/3 slope winglets whiskers? Are the anntennas? Are the octupuseses? Maybe it's the farthest placed system block, +1% or something. But then people...
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      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Okay. Just that regen can become negative, so passive can drain on regular capacity and not just fail. So high-pool croakers still work. Two points; 1- I can sneak up with my cloaked porker and murder your power systems by shaving the whiskers off. Then jump in with my EMP interdicting frigate...
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      Verification of new power proposed system

      But it's only jobs seems to be to reduce heat. So the reactor is only there to control miles of cooling tanks. The paradox is that the reactor as a whole takes bad energy from the system instead of adding any other sort of energy to it.
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      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Ignoring core ejection, I kindamaybeishskipedit, Let's go on a point scale. great, really intuitive and pretty simple. I like it. And Really unnecessary because they already do that anyway, just confuses me. Good, although it should be compound, so 20% of previous, 2 out wouldn't be only 60%...
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      not feeling like building atm.

      This is a chance to start building ship hulls with tons of potential for interior. One million docking ports!
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      Verification of new power proposed system

      Wanted to varify how the new system will work heat wise, didn't want to post it on page 25. I think this is how it will work: Weapons/Shields/Thursters- Generates heat, if it gets to hot it will overload/not work. Reactors- acts as a negative heat zone, take some heat away from other systems...
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      How do you build a jump ship to permit fast galactic travel, without chain drives?

      Shouldn't chain drives and regular maxed jump drives have the same effect on the server? It's not like modules affect jump range.
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      Beam Weapon Visuals - Travel time

      This is a gameplay-changing solution to an aesthetics problem anyway, but most importantly it really seems like it could be solved by beefing up cannon particle effects. Right now they do act like little "baseballs in space" and there's no difference between a 10,000,000,000 damage pulse-shot...
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      Beam Weapon Visuals - Travel time

      So like in old robocraft where lasers were hitscan but had shot effects that weren't? That didn't really work to well. I imagine it'd be even worse if we had that with a consistent firing weapon, where the shot would sometimes outright miss, and still do damage. Also,
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      Read by Schine Semi-vague Lua Computer Suggestion

      Was this starmade? I don't remember open modding, or hundred player servers.
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      Read by Schine Semi-vague Lua Computer Suggestion

      Aren't you the guy that spent 4 pages hating on block based AI because you wanted scripting?
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      AI, display modules, Scripting. Possible low-cost improvements. Plea for tools

      I like ma But I feel like I'm breaking so many forum rules by putting the link.
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      Bigger Blocks for Bigger Ships

      Now besides ships, focusing on planets, this could be great for planet loading. Plates would be made of chunks(10,10,10) under the surface, and chunks turn to blocks once there is an empty space <11 blocks away; the top 20 blocks or so would be loaded, but under that they would only be generated...
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      Hmmm... Doesn't Fit?

      Try making the rail docker be bordered by slab'd armor blocks ----_----.
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      Make jump drives use fuel

      If you scroll out partially it's actually a pretty cool view. I was building once and I noticed if I scrolled out I could see all the system's planets, as well as some neighboring system's planets as well. It was really cool. How bout if you drop out of warp inside something the game blames...
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      Imprint Blocks; a one stop solution to field repairs,turret placement, refits.

      I like the blueprint imprint system. I have a copy paste for this: What if astrotech beams worked like salvage beams in reverse(smaeb egavlas). As in, they shot through the target until they hit a missing block,then they would, if they had it in their inventory, place the needed block. The catch...