Search results

    1. N

      Alternate Block Shapes

      This. I've always raged about when I have a 1/4 slab plane runs into a wedge line. If the wedges had a bent-up section where they collided with slabs, as stairs in minecraft, then it would look much better.
    2. N

      Paint Capsule LoD Models - Add Variety, Not Remove it!

      Make smaller colored pipes.
    3. N

      Antiswarm Tech R&D

      One annoyance I have is that it never seems like I can use AOE on any of them. They don't pack together enough to use even pulse-pulse/missle-pulse on them. Maybe if pulse was a different effect of a lingering cloud or a larger effect...
    4. N

      Maximum ship/station mass in the survival mode

      If you envest enough resources into a ship that it passes the ship limit, and then it poofs, it's really hard to try and build back up. Maybe make it go poof but give them a cargo crate with 50% of the blocks, randomly selected that the ship had.
    5. N

      Antiswarm Tech R&D

      With titains being titains, npcs focusing on number over size, and fleet controls, it seems the best strategy right now is drone swarms. How do you counter them? Starting point- Many limited-size turrets to deal with drones. I've heard of turrets with Adv Armor CC shots followed by an explosive...
    6. N

      Maximum ship/station mass in the survival mode

      And then getting slammed by lossing it, even if they did break the rules
    7. N

      Scanners on Stations

      Because right now the only way you could use them is if you make them logic activateable.
    8. N

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      Also totally doesn't prepare them for orbital mechanics. Imagine if we had that in starmade.
    9. N

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      A system that would need to be implemented would be mulit-step navigation, depending on how long jumps take to charge, and how far they reach, so you could plan a chain of jumps. Even better, you could make chains that you use as highways as through the most efficient route.
    10. N

      Balance-Experiement Devserver quickplay

      Most of all, I agree with this. I never even heard of these servers before. The problem with server lists is that it's super hard to make any one stand out, and you end up with hundreds of servers that you can't figure out. I just find a server with a large player count usually, which really...
    11. N

      Build System Revamp, Including Quality Tiers

      Because a titain on a server is based on what takes a certain amount of time to get the resources for. A big faction on one server with no mining bonuses sends all it's players out with mining fleets to sectors and makes a bunch of "Titains" on that server, on a x100 mining bonus server they...
    12. N

      Custom Ship Classes (Read for more info)

      That's a 10k by 10k by 100k doomcube. Massive, even on sci-fi standards
    13. N

      Build System Revamp, Including Quality Tiers

      I'm onboard, but what do the developers think? We need a new con-guy.
    14. N

      Stations with Jumpdrive

      It wasn't even 20 lines!:cry::cry::cry: How!!!
    15. N

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      Dis thing, but the numbers might be off. What's the numbers?
    16. N

      Build System Revamp, Including Quality Tiers

      But couldn't you just take each ship design and click the(through hours of find/replace) tier 1 -> tier 2, and get a stronger, faster, more powerful, and just better ship for no apparent change? It's not like there's any real skill in improving your designs at this point. I'd rather have tiers...
    17. N

      Build System Revamp, Including Quality Tiers

      I feel like this also counters Gigantism, because it makes people with stupid amounts of resources build higher-tiered instead of bigger. Saying that, I would favor more powerful, more complex systems instead of straight better ones. Like the advanced thrusters in FTD. I've never used them, but...
    18. N

      Turret fire groups

      ? Explain.
    19. N

      Turret fire groups

      Great solution to the Death-By-Navscreen things. Are we using the Fx keys yet? We could make them the hot keys for each group. Holding Fx would show what that group is targeting.
    20. N

      Recognized by Council A Way to Relate Jamming, Cloaking and Scanning With Modules.

      And burst scans take much larger amounts of power. Detection on size could also be based on amount of view blocked in a sphere, so the ship size, distance, and profile matter.