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    1. N

      My two cents on encouraging PvP conflict in a stagnant universe

      You just think on to short a time frame and to small a scale. Orbital mechanics allow for some nice long term self guided shots. See an opponent setting up their faction? Set a shell on course, and two days later snipe their storage section at four kilometers per second.
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      Logic System Rework

      I'm assuming these blocks would cost the number of activation gates as it's volume, so a 2x2 processor would cost 4, a 16 by 16 would cost 256. This isn't much of a cost, but it can act as a hidden deterrent for new players. When you're just starting logic, if you see something that just says...
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      How to Overhaul Your Pirates

      The thing with this is that it wouldn't take coding, but it would take building by the devs. Unless we get another build challenge: make your own Pirate Station with it's own defenses and features. Especially if they had limited uses. Just because you got one exploration corvette BP doesn't...
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      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      What do you guys mean by quasi-RTS? If it can have RTS elements through fleet command and large fleets, it can also have economy elements through mining, manufacturing, and trading. And it will always have sandbox elements through the block based system. Building will be big because everyone...
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      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Is this not an easy opening for some more faction interaction? You think anyone is gonna like gennocides? Faction relations are a thing, ya know.
    6. N

      Encouraging deeper gameplay via economic bonuses

      Or it could activate a bonus(My two cents on encouraging PvP conflict in a stagnant universe) or give bonuses based on how much of each resource is in the systrem
    7. N

      My two cents on encouraging PvP conflict in a stagnant universe

      It still would be good to have resource distribution mechanics, to make factions specialize in ship building, say a much broader distribution where one half the galaxy has more ferkenteen and the other more serisine and shieldy stuff. Not a system where x is found only in this system clump, or y...
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      Salvage Beam Alternate Mode

      exactly
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      Salvage Beam Alternate Mode

      I'm thinking for turrets and stuff, because most asteroids are in clumps where you could park a ship with turrets and hit each roid with them at once.
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      Starmade memes

      My Naan Bread! My mini pizzas! Why!
    11. N

      Salvage Beam Alternate Mode

      Because of how salvage beams are set up the best way to use them in large scale is just a checkereboard of 40 long rods, making most players build "Salvage Bricks", and then maybe cover them to make it look good. This limits the style of miners, and makes things like mining turrets extremely...
    12. N

      Shields change.

      The only problem with warheads is that they don't deal enough damage. How could you change them for the better and still leave the damage and radius as is? They already do it much more efficently. It's a lot better than naked corvettes in stellaris but 50 1k mass fighters can totally beat a...
    13. N

      damage beam deeper color

      That might look good. And increase the render distance a lot so you can see a megalazer from across a sector.
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      damage beam deeper color

      But that's just a waffle anyways. you might as well make it work like robocraft with the damage spread system then.
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      damage beam deeper color

      Yes please. I want to see my doomcannon shots as the miss completely.
    16. N

      A possible RTS adaption.

      10-30x starmade' max is really big, because you can load multimillion block ships, or a few dozen smaller ones, at once in SM without problems. I can't imagine a fleet of 10 titans pitting themselves against a swarm of 480 ismiths.
    17. N

      What kind of Chambers to you want?

      TLB: cool, makes combat ecoworthy, so nice. Size of chamber is % chance. SBU: balance it to size of chamber is % reduction in shield health. OT: size of chamber is range. Small boarding craft and large long range beam-me-down TPs xD KM: instead have it be a sphere a certain size that appears...
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      What kind of Chambers to you want?

      I would rather have shield charge booster as a T1 and CSC as the T2, shield cap boosters as a second T1 and SDM as that T2. Bc some ships would benni from shield regen but not cap, and some cap but not regen. The T2 are extra specialization things to give you an extra boost. Pls make Autocharge...
    19. N

      What kind of Chambers to you want?

      Just put them in the middle of one of your brick fleet miners and tell it to mine a system:-p.
    20. N

      What kind of Chambers to you want?

      First thought, overdrive/pierce could be exploited by quick-toggling a micro system to reset shield regen. Push/Over is a direct upgrade from Pull/Over, as far as I can tell. Stop/Puch or pull could be exploited by placing lots of rechargers/docking and getting a massive capacitor storage, then...