Search results

    1. N

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      Um, N P C Non player character Until someone makes an AI that does keyboard control NPCs are, by name, not human.
    2. N

      Encouraging deeper gameplay via economic bonuses

      Like what? Your thread makes any faction that has it's PVP flag on, and lets any facton without it on free forever.
    3. N

      Encouraging deeper gameplay via economic bonuses

      Extra tech points to ships built there?
    4. N

      Systems 2.0

      Really? I can get about a million credits for any given ore type, then I need to transition to station building to progress much farther. Or go shop hunting. I have to re read the P2 section blog. Be back eventually
    5. N

      Bring Back Weekly/Bi-Weekly Dev Blogs

      Pls tell.
    6. N

      Power Update. Dev build presentation.

      You know the hype is real when people complain that they don't get the news for another day. How important will the first 20-30 mins be?
    7. N

      Missiles n' Torpedoes

      Oh. I guess that works too. Ever heard of a jump drive? Jump out, then jump in a random direction. You're safe. Until scanners get ship searching. Why don't you guys find some server time and teach the good doctor how pvp is done? Or go to PM or something.
    8. N

      An open request

      So is there an Ares up now?(can I join)
    9. N

      Missiles n' Torpedoes

      But if you increase the difficulty of me PDing missiles, I will add more PD. It's not like having few PD makes the ship better. They don't drain from it much at all. Please explain how sheet DPS is different from actual DPS. What's your strategy of determining damage potential? It's called...
    10. N

      Best Salvage Beam Setup ever, garunteed.

      20 in a rod, no secondaries. 11 by 11. Shields, cargo, JD, thrusters and power in the gaps.
    11. N

      Missiles n' Torpedoes

      What about this: Beams and pulses require no ammo, only high energy. Cannons require some energy, and some ammo. Missiles require no energy but lots of ammo. Beats and pulses become economy weapons for larger, more long term ships. Cannons are a middle ground for stations and ships with a...
    12. N

      Changing swarm missiles

      Would changing missiles help? Ninja'd!
    13. N

      Suggestion for missile slave on beams and cannons

      Do they have two charges, one that launches it and one that corrects the angle? Or is it just a smaller angle?
    14. N

      Changing swarm missiles

      But then we have to balance PD aim because it could get OP, 10 shots a second 5 missiles a second> 2 guns per side> 4 guns in a given direction> 20 missiles per second of in-range time. That requires serious missile spam to get through. Or just never use that quarter of the weapon tree.
    15. N

      Changing swarm missiles

      This is the problem. The threat of a single weapon system makes you tripple your entity count. Why can't we have a different weapon that has a similar use but doesn't promote lag creating designs.
    16. N

      Changing swarm missiles

      But I heard you say in the other thread that you still cover ships as small as "Small frigates" with 6(?) PD turrets. They're intended for fleet combat, why do have defenses against a weapon that's made for non-fleet engagements?
    17. N

      Best Salvage Beam Setup ever, garunteed.

      I like to have one computer and two waffles, one in front of the other. This allows me to aim it and focus it and stuff. I generally don't use secondaries and prefer to buy another ship or two of the same size. Weapon blocks just cost so much more I can just use fleet mining at that point.
    18. N

      Capture the Flag Game Mode Interest?

      Are these games constantly running or are they offline and come on for set time frames?
    19. N

      Changing swarm missiles

      How can we make a weapon that has these two characteristics and yet doesn't hurt performance? Larger missiles don't work, maybe a Dr. Device type weapon like in Ender's Game. But that works with large ships too. A massive AOE that only effects surface blocks? The calculations for that could...
    20. N

      Changing swarm missiles

      What are the uses for swarm missiles? You could say they are lock-ons, but they have a shorter range than b/m weapons, and taking longer to lock on doesn't matter when you can out range them. You can't target individual ships with swarms. The only real use of swarms is overwhelming PD, and that...