Obi-Wan Kenobi: That's no moon... It's a space station!
Han Solo: It's too big to be a space station!
Luke Skywalker: I have a very bad feeling about this.
A very rudimentary one. 3 levels if you look at the factories. But the placement of resources is also a factor. For example the bleu asteroids are significantly more rare.
I don’t think it should. Although it might be possible to change a sector security level if you clean up all the hostile...
I have some suggestions that I believe will greatly enhance the survival aspect of the game.
Perhaps similar suggestions where mentioned before or in other forms but I wanted to bring them to your attention regardless:
Natural progression.
What I mean by natural progression is that as a...
You can make the barrels fire although I faked that with the weapon systems being aligned to them on the main body. Rotating is not possible. Next version :D
Just go for it.:)
Made my first GIF recording for this.
Not to complicated in logic or rails but I looks really nice when you transform a ship.
Download:
http://starmadedock.net/content/ws-fugu-mk1.2940/
Data entry 4322-A
The first encounter with the ‘Pasukon’ during the salvage mission of the Coalition orbital elevator O-698 was unexpected.
Wreckage of an unknown type was detected during the start of the salvage operation. Trying to access its systems triggered a subspace signal. Following...
The Fugu is intended as an AI drone ship most commonly found patrolling ship graveyards.
The design was mainly an exercise in changing ship profiles with rails. It was a lot of fun getting it to work correctly. Unfortunately you can’t shoot from docked entities so I had to cheat with that.
Not...
This is my current version of a small AMS system:
When rails first started to come out I started updating this turret first thinking it would be the easiest. Was I wrong.
It turned out to be very difficult to get something I liked. Everything else just looked too bulky.
To mix things up a bit from the work I’m doing on the BurningAmber I’ve been slowly updating my previous builds.
It’s mainly to convert them all to the rail system.
QueenBee MK1g
Updated rail turrets.
Changed the Bee lead-out and made them rail dockable.
Universal docking port (checkout...
Updated rail turrets.
Changed the Bee lead-out and made them rail dockable.
Universal docking port (checkout Rabenschild vids on that)
Minor cosmetic changes.
Made rail dockable.
Removed the tiny turrets and replaced them with fixed weapons.
You now exit the core inside the ship.
Added radar jammer.
Changed the jump drive proportions. One slow and one fast drive.
It’s been a while since my last update. Unfortunately I have no reliable internet atm. Piggybacking of my neighbors Wi-Fi right now.
But without active internet all the time it does give me more time to work on the new BurningAmber.
The general shape of the exterior is largely the same but I...
I made some more progress on the “Burning Amber”. The general hull design is now done. This means all main elements are in there place. There is still a lot of detailing and other tweaks left to do though.
I started work on the engines. One of my favorite parts of the original design. It’s...
Usually I post here when I have a new ship to release. However the current build I’m working on right now is something special and I wanted to show some in between progress and share some of my design decisions.
As some of you might know I have released a number of rebuild or reimagined ships...
I see your point and I can agree with a lot of it. However if you take your example about the fire and shield power approach by A and B you could also state that if even 1 of 4 ships of B survives when destroying the single A ship its more economical. Because 25% of B has survived and none of A...
Yes they are. I usually set these to shoot at missiles only. Depending on your AI game configuration they are decent at that.
And they can souk up some damage if they miss a missile keeping the main ship alive.
WS Saber MK2c
Even a small ship like this can benefit from some improvements. Useful criticism can be very productive.
So here is a list of improvements I made.
Changed the HS missiles for tracking ones.
Spruced up the interior to be a lot more interesting.
You can now enter the cockpit...
Even a small ship like this can benefit from some improvements. Useful criticism can be very productive. Se here is a list of improvements I made.
Changed the HS missiles for tracking ones.
Spruced up the interior to be a lot more interesting.
You can now enter the cockpit! Glass door...
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