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    1. Madman198237

      Deflector and FAKE (visual effect) bubble shields

      This would likely work best if it could be entirely client-side, obviously. That way, if your GPU can handle it, you can have spherical/bubble/whatever-have-thou shields, but if you're on a potato (Or your GPU's a potato pumpkin pie slice [Thanksgiving spirit, after all]) then you do not have to...
    2. Madman198237

      Faction Templates

      Templates, as in the objects you can repeatedly place? Or as in a particular build style? Every faction has a particular build style...
    3. Madman198237

      Shipyards: tie to logic & fleets

      If servers can be allowed to set a max mass or number of ships per fleet, it would greatly add to the game as it stands. If we then get these advancements, that allow the macro-managing of fleets, auto-resupply, and whatnot, we'll be set to make some intergalactic empires.
    4. Madman198237

      Shipyards: tie to logic & fleets

      Especially to people like me, who plays with one other person and would love to have the capabilities of macro-managing this gives, instead of the present micro-managing.
    5. Madman198237

      Weapon drills on smaller ships?

      That box is only a couple of blocks from the viewpoint. It's display-block-driven, I THINK. I could be wrong. However, the box's size doesn't matter, what matters is the area it covers. That area, which grows the further from the cannon you are, is the area in which the cannon system can acquire...
    6. Madman198237

      Unified power draw

      Really, a continuous power production instead of one second intervals would be more useful, unless everything power-draining is just limited to occurring in second intervals, to allow regen a chance to keep up.
    7. Madman198237

      Incentives to Expansion (Anti-Turtling)

      It's just an addendum to the points already made, a way in which the HB mass limit can be implemented to avoid some exploits and cheats from the start.
    8. Madman198237

      Incentives to Expansion (Anti-Turtling)

      Homebase* not other stations. This solves everyone's problem with limiting HB mass and such and docked-entity exploits or whatever.
    9. Madman198237

      By the Creator, it's full of star!

      The problem is not moving: It's keeping the asteroid shielding you, not clipping out of it, etc.
    10. Madman198237

      Incentives to Expansion (Anti-Turtling)

      So, limited-mass invulnerability would very much work. It works like this: The station can be X mass, and the docked mass can be X mass. The station is limited in dimensional size, too (No sphere-around-undocked/unprotected-entities for you!). The HB is invulnerable up to a certain mass, and...
    11. Madman198237

      Improve build controls - they stink (relative to RL software)

      I really would like to see more advanced build options, and these fit the bill. Drawing off of existing profession design software is a good idea. Those programs provide layers of functionality that this game can use. Also, they're often newbie-friendly, mostly. Its not hard to pick up some CAD...
    12. Madman198237

      Solar Reaving

      Dyson sphere, huh? Interesting. By the way, a heavily cooled star won't spontaneously implode. In fact, there is no way any human activity on the scale of SM could ever make a dent in a star. The scale necessary to harvest that much hydrogen and helium is beyond anything ever seen in SM, or that...
    13. Madman198237

      Sexy Turret Competition

      He means, I suspect, 6 radius. Though I am pretty sure it does still only spread to the blocks around the hole. We should stop calling it explosive effect, by the way. Perhaps instead call it a "Monroe effect"? Named after the shaped-charge burning-through-armor phenomenon that modern explosive...
    14. Madman198237

      Unified power draw

      He's not looking for advice, nor does he seem to need it. Instead, he's proposing a reasonable solution to the problem of spontaneously decloaking vessels.
    15. Madman198237

      A very cool reason to explore

      I'm sorry, but this suggestion is pretty bad. You can't give naturally-powerful objects like this in limited fashion to the galaxy, or the older, stronger factions with more of these will always win. Also, no idiotic server-destroying bombs-of-death, please.
    16. Madman198237

      Give us Our Daily Bread... er Blocks

      This is a sandbox. There is no victory. But you are still correct. Multiple paths are good.
    17. Madman198237

      Solar Reaving

      Just make larger, hotter stars more valuable. There are relatively few blue supergiants out there, so they will be sought out.
    18. Madman198237

      Damage Pulse as a primary weapon

      I have one of those, Kilo. I realized that it was not going to be space-efficient to make a cannon or beam AP turret....so I went with a 300+ damage pulse. Good luck boarding my ship unannounced.
    19. Madman198237

      Give us Our Daily Bread... er Blocks

      Yeah, Edymnion. All we need is to build in the tools that allow you to get a core, power reactor, and thruster. Instead of making admins make the tools, give them the basic tool.
    20. Madman198237

      How long do pirate attacks last (if they even go away)?

      I would make a simple scooter. One core, one power block, and one thruster. As long as there are no tracking missiles, you can escape from anything.