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    1. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      If you mean time spent, it isn't: I wrote a little piece of code to do this for me, and when I've got it right I'll publish the resulting template for anyone to use. In resources required it's actually pretty cheap - 10k blocks is just the same as a single 100x100 solid layer, and the blocks...
    2. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Yes, I've been experimenting to see if I can do without the "noise cloud" of solid blocks, but I can't. Although ships don't appear to be able to avoid clipping the trigger net, even at very high speed (plus my high ping on top of that), the logic-fired response to the trigger (activating pulse...
    3. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Hmm, well that's not exactly what I was hoping they'd do, but it's a problem I was already dealing with when using alloyed mesh etc.
    4. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      I'm at work so can't answer this for myself right now: I've recently been working on a alloy mesh "noise cloud" (described a few posts up) to surround stations with, that makes flying up to the station's hull slow/difficult or impossible (depending on your size). It's 10k alloy mesh blocks in...
    5. Jojomo

      11x11x11 Power Reactor Producing 104659.6

      From a practical point of view, you can get 99% of the "bonus" at slightly under 1700 blocks, which is very achievable for titans getting close to 1km long.
    6. Jojomo

      Allow Shop Blocks On Ships

      Perhaps, but it's a word game you started. You implied that that was what I actually said. I'm not even remotely uncomfortable with my position on this. Yes. No, I don't claim it is inherently good. I personally think reducing the number of stations built would be a pity, but I fully...
    7. Jojomo

      Activate cloak cooldown when torpedos undock

      Well that's something, but the problem with warhead torpedoes is that they ignore shields, and they don't require power to fire. So a cloaked ship can sit and pound a stations structure through its shields, and if there's no-one there to scan it the station won't do anything about it. There's...
    8. Jojomo

      Allow Shop Blocks On Ships

      No, no-one here has the power to change the number of stations anyone else builds. What we're doing is offering our personal opinions for public viewing. I think you can probably agree that shop blocks on ships could only reduce the number of stations, not increase them. And yes, my opinion...
    9. Jojomo

      Allow Shop Blocks On Ships

      I don't know what you're arguing for/against, or even whether it opposes what I said. If you put two holes in your bucket you had a reason for it (regardless of whether anyone else agrees with it or can even understand it). It could be as tiny a reason as "I had an idea and don't want to...
    10. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Guys could you keep it on topic please - player methods for protecting vulnerable stations.
    11. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Yes, you'd want the hull to rotate on two axes at the same time. For players with torches the hull needs pulse protection fired by area triggers.
    12. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      An idea I've had before, but want to post here: Using station hull shield damage or area triggers, use logic to activate a "forcefield net" (just a loose pattern of forcefield blocks) that is usually turned off. It'd trap cloaker pokers close to the station, in a amber-and-insect type fashion...
    13. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Another idea (to be used in conjunction with others): Not sure how to describe this..."noise cloud" perhaps. Surround stations with single blocks (cheap ones), widely spaced, in a semi-random pattern. For example a single block in every 10^3 of empty space (and not lined up in nice straight...
    14. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      Not very constructive. Can we do this with the game as it is. We're talking about player solutions, not server admin solutions, and not dev solutions.
    15. Jojomo

      How to make other stations secure - Discussion Thread ***PLAYER SOLUTIONS ONLY!***

      As we all know, the vulnerability of stations that don't have homebase invulnerability is a problem. I thought a thread where we could all post ideas for protecting them, and collectively analyse the ideas and find the holes in them, might be an interesting idea. This thread is specifically for...
    16. Jojomo

      Allow Shop Blocks On Ships

      If you're going station to station trading, for each transaction between a ship and a station, only one of them needs a shop block. Because a station will probably already have a shop block, the ship won't need one.
    17. Jojomo

      Allow Shop Blocks On Ships

      I can't tell if this is a serious post...? No-one does anything without a reason, and with fewer reasons to build stations, people will decide for themselves to build stations less often. From station to station? The stations can have shop blocks, no need for the ship to have them too...
    18. Jojomo

      Allow Shop Blocks On Ships

      Ah, I think perhaps we might be talking about different things - I think you're actually talking about weapons that are part of the station entity, as opposed to weapons docked to it? I didn't know that station weapons *had* to be docked weapons to work, but I wouldn't really consider that a...
    19. Jojomo

      Allow Shop Blocks On Ships

      Well not intentionally. You're right, my language is wrong. It's how I think of it, but not what I mean. I should have said "there's (almost) no benefits from it that aren't already covered by shops on stations". Except for shops, spawning, factories, shipyards, and warp gates...
    20. Jojomo

      11x11x11 Power Reactor Producing 104659.6

      Um, I gave him a detailed answer... And I can't speak for anyone else but I don't tell people to search instead of starting a thread.