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    1. Jojomo

      Altered reactor config

      So you'd be happy to agree with the statement that the shape of ships isn't driven (purely) by what is most efficient power-wise? In that case there's really no need for anyone to panic about what they imagine the new power system will make ships look like, and we can drop the idea that this...
    2. Jojomo

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      More power means a larger reactor which means: a larger ship, a heavier ship, increased vulnerability (reactor is a larger target that becomes more "expensive" to protect). Which decisions have been lost? (I'm a big fan of having to make decisions and compromises too...)
    3. Jojomo

      Devblog 2017 - 09 - 21

      But back here it says otherwise: StarMade Ship Systems 2.0 Is this simply just a case of plans changing over time, or was one quote incorrect, or is there still some indecision on this point? If there is indecision, I'd like to vote for the newer quote: distance depends on the active reactor...
    4. Jojomo

      Altered reactor config

      I could be wrong, but that one is a high priority goal of the update, isn't it? Seeing as the old 3 axis power system is gone, the config here would actually push for shpere/cube ships even harder than the old power system did.... With the old 3 axis power system dimension mattered but was...
    5. Jojomo

      Altered reactor config

      So which changes that the power update is meant to drive/influence/result in would still happen if this alternate config became the real thing?
    6. Jojomo

      Altered reactor config

      What will the most efficient shape for a ship be with this? A sphere (or cube for the sane)?
    7. Jojomo

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      True, but people will presumably place everything other than reactors and stabilisers between them, with not much reason to bunch them up, so I'd guess in practice we will see volume increases.
    8. Jojomo

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      The new system doesn't just reduce the volume of power systems though, it also increases the total volume required for an equivalent ship (due to putting the stabilisers as far away as possible).
    9. Jojomo

      Literally just invert the stabilizer distances.

      I think though it might be a bit more accurate to say that "inconvenience won't stop SOME players from making minmaxed ships", and "You cannot expect SOME players to not do something if it's still possible". There are players who will avoid some activities, and even the game itself, if the cost...
    10. Jojomo

      Starmade interest through the years

      I posted here a couple of weeks ago citing my top three reasons that combined meant I stopped actively playing. One of them was the slow pace of building inside SM - I just don't have time for that. So I decided to do something about it: I wrote a program that converts MagicaVoxel .vox files to...
    11. Jojomo

      Vox2Smtpl: convert MagicaVoxel .vox to .smtpl

      Vox2Smtpl is a small program that converts MagicaVoxel .vox model files to StarMade .smtpl files. This means you can take advantage of the power and convenience of modelling a ship or part in MagicaVoxel, and importing it into StarMade. Modelling in MagicaVoxel is much, much faster than...
    12. Jojomo

      MagicaVoxel to StarMade Converter 0.1

      For much faster modelling/designing than you can mange in SM directly, you can now create your models in MagicaVoxel and use this program to convert the resulting .vox file into a .smtpl file to import into SM. A side benefit is that with MV you can model on very low powered machines, too. The...
    13. Jojomo

      Starmade interest through the years

      I'm a "new" player (1 year), who paid for the game, but stopped playing. I occasionally drop by the forums in the hope that what I will see will entice me to play again. I stopped because (in order of importance): 1. A percentage of the players are incredibly toxic. Expect personal attacks...
    14. Jojomo

      Some Final Words on the Power Thread

      I specifically asked for something pre-existing, not made for the purpose. And no need for them to be yours, or private. Show that in practice, significantly different system layering is used, and is competitive against each other at similar mass. Show that the decision space for the current...
    15. Jojomo

      Some Final Words on the Power Thread

      As in, "no-one knows different". Feel free to post an example that proves me wrong....should be simple, right? Sounds good in theory, but show it to be the case in practice.
    16. Jojomo

      Some Final Words on the Power Thread

      Probably because it doesn't require very much thought. The answer is almost the same for every ship (depending on size). There are no really difficult decisions, because the decision space is so small. If you could show two existing ships of similar mass that have fought each other and are...
    17. Jojomo

      Power System Overhaul Proposal

      Min/maxing doesn't necessarily result in "doombricks".
    18. Jojomo

      Power System Overhaul Proposal

      Sorry? Weren't you the one complaining about the "lack" of realism? Try taking an electrical circuit with no load, and compare it with one connected to a load (system). Tell me which is hotter (more waste heat).
    19. Jojomo

      Power System Overhaul Proposal

      Lists to back that up, or it didn't happen, thanks. Or listen to Raisinbat and don't bring it up at all. The proposed system produces waste heat you have to deal with. No stretch of reality there.
    20. Jojomo

      Power System Overhaul Proposal

      Unlike everything else in SM, which is true to real life... Oh, and guess how real life nuclear reactors work? They produce heat. My understanding is that very little of the whole system is required for small ships (i.e. brand spanking newb's ships). Small ships are simpler than now. Big...