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    1. Jojomo

      A Solution To Flying Spaghetti Monsters

      I've already asked, but haven't had an answer: do spaghetti meta ships typically have shields? (Not "should" or "need", but whether or not they actually have them on existing spaghetti ships)
    2. Jojomo

      New Power DEV Thread

      You think shielding spaghetti is just as easy with localised shielding? Seeing as the bubbles aren't based on group dimensions that's not possible. Of course you can cover your spaghetti with shields, but you'll have one of three problems: either the sheilding will be weak due to small group...
    3. Jojomo

      Dimensional Power Gen: The Bane of Starmade Ship Design

      You can trade the length needed for perfect stabiliser efficiency against mass - i.e. you can have the same power output with a higher quantity of less efficient stabilisers, this lets you reduce your length for the cost of increasing stabiliser mass. It's an excellent design compromise to have...
    4. Jojomo

      Dev-Thread: New Shielding System in devlopment

      You have three choices: cover it with a bubble centred elsewhere, give it its own bubble, or leave it unshielded. Sounds good to me - compromises are exactly what makes design an interesting and enjoyable challenge.
    5. Jojomo

      Dev-Thread: New Shielding System in devlopment

      From what Lancake and Ithirihad say in their quotes in the OP it sounds like overlapping is fine in general.
    6. Jojomo

      A Solution To Flying Spaghetti Monsters

      The new shielding system means spaghetti will struggle to shield itself....
    7. Jojomo

      New Power DEV Thread

      Sorry for quoting myself, but to continue the same topic, this is what happens when you lay down a long line of shields; ...the shield stick goes beyond the range bubble. Possibly there's a downside to this, but the upside is that this will hurt spaghetti meta - spaghetti will find it much...
    8. Jojomo

      Dev-Thread: New Shielding System in devlopment

      Well you and Lecic seem to have different takes on the new shields as far as I can tell. You think offence beats defence and this update doesn't change that, he thinks this will overpower defence (if I'm reading things correctly). I hope the two of you will figure out who's correct, I'd really...
    9. Jojomo

      Dev-Thread: New Shielding System in devlopment

      I think this shield update is potentially fantastic. Far, far more interesting than a single entity shield, and no docked entities to bring servers down.
    10. Jojomo

      A Solution To Flying Spaghetti Monsters

      I agree, and I've said so here many times. I hope you're not suggesting I think otherwise. It's useful and interesting info when people (not me) are arguing whether spaghetti meta is "caused" by mass comparison or dimension. I'm sure there's not a single person here who would say spaghetti is...
    11. Jojomo

      Dev-Thread: New Shielding System in devlopment

      I don't think that's the case here - to shield your hull you will either need a massive shield group that will shield the entire ship (i.e. same as no docked hull) or multiple small shields which will be much easier to take out. Also, docked hull worked because of the damage hand-off mechanic...
    12. Jojomo

      New Power DEV Thread

      I'm not claiming it does, just wondering out loud - because a shield will only protect something near it (unless the shield group is large which isn't likely with spaghetti) a spaghetti ship won't effectively be able to be shielded. Or are spaghetti ships effectively unshielded anyway? Has...
    13. Jojomo

      A Solution To Flying Spaghetti Monsters

      I don't say there's any fault with anything anywhere, just that if you use mass to balance/compare ships spaghetti is very meta. If we were to look at several example ships and use an average (perhaps at a smaller length to give more data to use? 500m?) which ship would we expect to win...
    14. Jojomo

      New Power DEV Thread

      Power 1.0 already achieved this, and so does power 2.0. Any ship of a given finite size has a limit in what capability you can give it. Spaghetti meta was already favoured by power 1.0. Very interesting stuff happening with shields in the latest builds, that probably should be in this...
    15. Jojomo

      A Solution To Flying Spaghetti Monsters

      A 10k mass spaghetti monster will take out a 10k mass "normal" densely filled minmaxxed ship. From this we can definitely say that when balancing by mass spaghetti is meta. Will a 1km long spaghetti monster consistently defeat a 1km long "normal" densely filled minmaxxed ship? (Not...
    16. Jojomo

      How to possibly fix reactors

      You can't get rid of meta in any game without making something that is no longer a game. What you need is meta that isn't too far from "normal" building, or at least nothing crazy like spaghetti meta.
    17. Jojomo

      Thought experiment/discussion on power 2.0 hull shape

      There is a thread for Lecic's suggestion here
    18. Jojomo

      Spherical System Group Efficiency Bonus

      Many people like to line hulls with shield blocks (which makes sense to some degree of "realism" seeing as that is where they act), so that would be a big change that probably wouldn't be very welcome. I like the idea of a "perfect" reactor being a sphere, but a perfect thruster group looking...
    19. Jojomo

      How to possibly fix reactors

      What penalties? The flying wing gets standard power per reactor block. The spherical reactor get a relative bonus, if we make the assumption that the flying wing isn't deep enough to fit its reactor as a sphere. Do you think any system should be allowed to be built in any shape? I.e. the only...
    20. Jojomo

      How to possibly fix reactors

      It does if reactors gain bonuses for being spheres/cubes. The "limits" shouldn't be hard though, they should be soft: effeciency outside the target distances should be low but not zero.