The force docker would be a docking module for your ship that would allow you to dock to any surface. It would work like a rail docker and a damage beam. The beam would have a short range like the current docking beam but also do damage. It would damage a block until it is destroyed. The...
I maybe should start another thread to clarify exactly what I mean by feel but I don't really mean that we need to change the weapons too much they just need to have more ways to customize how they fire. Multistage with logic is still kind of gimmicky but eventually I would like that amount...
I hope we get menu music with this new menu. Shocked me a bit when I booted up the dev build. Reminds me of the menus for pc games in the 90s. Absolutely a fan! :D
I realize there are different weapons. Other then these 16 options there is very little to make a weapon be distinct in its use. Effects can change the end result of the weapon firing Considering the infinite number of ship possibilities it seems a bit limiting to me. They can be used for a...
I think a large part of what makes the combat lack exciting is that the weapons all feel very similiar. Some of the most satisfying shooters that I play all have weapons that feel and play very different. A more diversified look and new sounds would help quite a bit but I believe weapons need to...
It's not like this is a burgeoning community where your voice is crowded out. I think anything good that comes from the community usually gets recognition no problem. I can't understand the problem with keeping voting restricted to people who are pretty serious about the game.
I would totally agree. I do like management type games but can only play them for so long. Starmade would become a very boring game if you had to grow your empire exactly like a 4x game.
I definitely think it should be a linear system that just slowly adds life to the galaxies. It could...
I would imagine that players would be able to set up colonies and manage them. NPC factions I hope will try to grow their own populations to feed a workforce or battle fleet.
I have some interesting ideas of my own on how you could do this. 4x games provide a lot a possible systems to use in...
This is a remake of the blitz-tech pirate drone. The only reference that I had was the picture on this thread. I tried my best to recreate the look and shape of the original.
It is armed with two 4 barrel cannons as its only armament. It is more or less cannon fodder for the pirates but is much...
It realistically should only lag the player not the server. Whoever said that might not be all that sure about how the whole system works.
Either way, forcefields are the laggiest block because they have animations and other effects. It ends up using more GPU power than a normal block.
The more sorting options for inventory and storage the better. This will save people a lot of time and make large inventories much easier to deal with.
Totally agree with this idea. Customizable ambient sound would be great. The only issue would be that we could only choose from sounds already in the game. As of right now we have very little to choose from in terms of sound. I feel a feature like this would get worked on post sound upgrade.
I totally agree with you. There isn't any natural fighting or battles that are going on by themselves. I never really see factions engaged in war when just cruising through a crowded server. This isn't purely based on mass but also many other factors.
You need a big ship to win a war that's a...
I checked in the block config to get the 2x for on ion. Doesn't matter but looking at the wiki confused me a little when i first started building weapons so i want to make sure the newbies are on the same page. Overdrive is 3x damage but like 12x more power. Definitely not energy efficient but...
Just to confirm with everyone, Ion is 2x not 4x. not sure if it changed or if there's some PVPer who vandalizes the wiki to misinform people. Anyway, if you want pure damage against shields and soft squishy hull, overdrive ftw!
Yea I mean you could just leave a bunch of drones in a sector too. Considering they require physical material to fire I think that being able chase targets like a ship would is a good trade-off. You forget if you make to many torpedoes they will end up smashing into each other and doing no damage.
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