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    1. Comradecolonel

      [Philoshopy] Why do we keep trying to build something pretty ?

      I remember when I used to think this way. I was looking at it from a totally theoretical standpoint just like you are. I thought that adding more useless decoration and making weird shapes would make my ship less effective. Then I spent months working on a ship that i think looks great and kicks...
    2. Comradecolonel

      Building things should be mostly optional.

      I believe that this is the end goal. Although starmade's biggest strength is its building tools right now that doesn't mean that is the main focus of the game. In the future you'll be able to fight, trade, and survive without having to design things yourself. Although you don't really need to...
    3. Comradecolonel

      Fleet AI is atrocious.

      One thing that especially bothers me about the fleets is their constant wandering. I tell them to defend the sector I'm in and they slowly drift away. Eventually they're 5 sectors away and can't defend shit. Better just to leave normal AI ships in the sector I'm in.
    4. Comradecolonel

      How does one make a good looking ship?

      What's going through your head when you sit down and begin to build a hull?
    5. Comradecolonel

      Read by Council Allow the use of changing entities in Build Mode

      Totally agree. Being able to transfer directly would make builds with loads of docked entities way easier to work with.
    6. Comradecolonel

      Read by Council AFK kick

      I'm the AFK champion but I still approve.
    7. Comradecolonel

      Read by Council Tiered System Modules: Compact and backwards compatible

      I like the overall idea behind this but I think this implementation is far too complicated. I think we should just be able to alter percentages from the ship menu. I'd also like to see the ability to link weapons systems together. Other than that I don't see much reason to add a...
    8. Comradecolonel

      Read by Council Tech Progression, Alien Ruins, Other Stuff

      I believe research is in the game already. The only difference is that it isn't abstract and arbitrary. You actually have to do real research.
    9. Comradecolonel

      Read by Council Build Inhibitors vs Doors

      Boarding will be easier when they add better handheld weapons and NPC marines. Hacking could be interesting but can't be a hard counter to ship security systems.
    10. Comradecolonel

      Read by Council Drones

      I think the OP is talking about remote controlled ships not AI drones.
    11. Comradecolonel

      Planets day / night?

      Its in the second launcher that comes up.
    12. Comradecolonel

      Read by Council Build Inhibitors vs Doors

      Maybe a way to hack through the door? I think it might be a bit OP to let people just open doors in your ship if they have a single item.
    13. Comradecolonel

      Starcraft Hyperion and Terran Structures

      I approve 100%. +1 for Terran bases and battlecruisers.
    14. Comradecolonel

      Fixed Search Broken?

      I seem to be encountering an issue similar to this. Was searching for a few thing before and noticed my results are limited.
    15. Comradecolonel

      Read by Council Force Docker

      It would be cool if you could attach entity to one another in a permanent fashion as well. That seemed to be the core idea of your post, but my idea is a little different as it replicates puncture based systems. The only problem that always comes up is collisions. Most ideas that involve direct...
    16. Comradecolonel

      Should Chain Drives Remain?

      OP is probably not the best way to describe it as it doesn't work too well in combat. I think the point people are making is that it makes having a fast charging single drive for a larger ship pretty pointless.
    17. Comradecolonel

      Colony concept by TechPriest and me

      +1 for more colonies. I really like the module look that the building have. They look very much like they were dropped from outer orbit.
    18. Comradecolonel

      Read by Council Force Docker

      It is definitely an idea that has been kicked around for a bit. Recent discussion with a few people is actually what got the gears turning on this idea. This is the best way I can think how to do it.
    19. Comradecolonel

      Rule of 5

      I meant more how player feedback has effected how the features are implemented. As far as I see it Schema seems to be aware of what the fans say and develops the game accordingly. I don't think anyone would have the impression that the community is ignored. Not for any logical reasons at least...
    20. Comradecolonel

      Rule of 5

      What developers even have a dedicated team of players that go and directly communicate with the players? I think we should just respect the decision and see how it plays out in the game. As it goes so far, a lot of features in the game right now are from countless suggestion from the fans. I...