I love this! A Log 10 mass system? Amazing!
I love that all you need to add is "Class III Light" to whatever the ship is and everyone can compare it easily without worrying about role of the ship.
I'm going to adopt this system to my ships. I'll only use the Class number.
This needs more...
You can do all three. The control block pulls from the linked blocks. So let say you want the Cap Ref to pull from a drop off storage. C the Cap Ref, V the storage. Make sure the Cap Ref is active and it will pull what it needs/can as it needs it. I usually connect every factory to every other...
That's exactly what I was making! A hanger point of sorts. Can either be used to have a hanger with a corvette size ship (~40m), a plate with different turret configurations, or a small drone rack. I was think of having two for a frigate sized craft and expanding it as the ships get larger...
Unfortunately no, and every ship has that problem. Every block is a meter and all the characters are 2 meters tall. thus, making a chair larger than a single wedge, or a bed more than two blocks make's it huge.
^This. To add to it, a jump drive goes a long way (no pun intended) to getting to a system for your own, getting resources faster, and getting out of trouble.
AWESOME!
I have most of HW1 models ported from the .big file and converted them to smedit, scaled to the size of that compares to HW2 (Taiidan interceptor is about 20m long). I'll upload the blueprint pack it as a zip file when I have the chance, if there's an interest. I've redone some of the...
The crafting system doesn't use recipes anymore, and there's still a lot of blocks and things still in from the old system that are no longer used. It's complete redone. It's also very simple. All you need is crystals and ores and to know how to refine them. There are some "rocks" needed for...
You and I, sir, need to collaborate. I'm making a Taiidan Republic fleet during/after HW2, and I would love to match the scale of the ships with yours so they can be used together. This is amazing work!
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