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    1. Malacodor

      Could Fighters Get a Buff?

      This can be countered with structural integrity fields and inertia dampening fields. Without these jump drives would either fly away on their own, while leaving the rest of the ship behind with a big hole in it, or the crew would end up like flys on a windshield.
    2. Malacodor

      Opinions On Starmades Combat

      Controlling bigger ships would likely be more fun, if we could control all main turrets simultaneously and let the AI control the ship. I can't find it atm, but I think this even planned already.
    3. Malacodor

      Opinions On Starmades Combat

      I hate the controls. If I move the cursor to the side I want my ship to keep turning until I move the cursor back to the center. I don't want to scrub the mouse pad when doing a U-turn. Also, rolling should be possible with hotkey (e.g. middle mouse button) plus mouse.
    4. Malacodor

      Could Fighters Get a Buff?

      It takes pretty long, which is good. I'd be bored quickly if I only built fighters.
    5. Malacodor

      Could Fighters Get a Buff?

      That would encourage collisions.
    6. Malacodor

      Could Fighters Get a Buff?

      Aircraft carriers are good to destroy virtually defenseless countries such as Iraq, but a real enemy can easily sink them with a single missile or torpedo. However, such comparisons don't make sense, since planes with a StarMade level of armor couldn't fly and ships would be far too sluggish.
    7. Malacodor

      Added support for Sketchfab

      Upload the entire folder as zip archive, not just the .obj.
    8. Malacodor

      DGS Spacefactory

      This is a revised version of a an old fighter design. It probably has too much heavy armor, but combining advanced with standard armor or hull doesn't look very good.
    9. Malacodor

      The fix for broken copy/paste: add a base point!

      That's indeed pathetic.
    10. Malacodor

      The fix for broken copy/paste: add a base point!

      Generally, 6 limiting points are needed: top, bottom, right, left, front, back. In special cases several limits can be defined by one click. Blocks at corners of the desired selection box mark 3 limits at once, blocks at edges still 2. But objects like a sphere, for example, don't have any...
    11. Malacodor

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Add a NOT gate. Same as above with a shitload of deactivated activators and a single active one. :p I don't know a usable method, though.
    12. Malacodor

      What did you do in Starmade today?

      And the worst thing is, you can't reliably detect slightly damaged blocks, since those don't show damage textures. I have the same problem.
    13. Malacodor

      What do we want? FILLED BLUEPRINTS! When do we want them? QUICKER!

      Couldn't you solve this by making the storage your personal cargo?
    14. Malacodor

      The fix for broken copy/paste: add a base point!

      3 points aren't enough, I'd need 6.
    15. Malacodor

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      I still have to complain about thruster plumes. They go out both at high speed without acceleration and low speed with full acceleration. They should depend on either speed or acceleration, but not both, that's unlogical.
    16. Malacodor

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Thank you, I almost complained about having to expose thruster blocks.
    17. Malacodor

      StarMade v0.199.234 - More Logic, New Effects, and Radial Menu

      Shift + V doesn't work with sensors. I want to check all door blocks in case some get destroyed.
    18. Malacodor

      Damage beam/cannon VS cannon/cannon stats discrepancy?

      Can you provide a test setup to prove this? It contradicts my test results.