Search results

    1. Malacodor

      Truster Plume Effect

      There mustn't be block directly behind a thruster to have a visible plume, but you can cover them with a one block gap, if you don't want them to be exposed.
    2. Malacodor

      Truster Plume Effect

      I'm not so sure about that, we don't even have a council at the moment. ;) Bug, fly across a sector border to fix.
    3. Malacodor

      decorative block color control

      I think the game still needs different data for each color. Perhaps this could be solved with different colors being treated as different orientations, similar to cargo space.
    4. Malacodor

      Hull Material and Thickness?

      But only if armor HP is 0.
    5. Malacodor

      Hull Material and Thickness?

      Thank you for the explanation. I made a test with 10k cannon + 1k explosive versus 5.5k cannon + 5.5k explosive, and the latter is significantly weaker, so I was wrong.
    6. Malacodor

      Spherical Turrets - How Laggy are They?

      Thank you for the clarification/confirmation. I found that I can make the gap a bit smaller by replacing certain cubes with heptas (effectively cutting off corners), which looks better, but with several large turrets that would probably cause collision hell.
    7. Malacodor

      Spherical Turrets - How Laggy are They?

      So to be on the safe side I need to replace all shaped blocks with cubes and make sure that there are still no collisions?
    8. Malacodor

      Remote Drone Control

      I do. As Benevolent27 said, drone wars servers could be fun. It would definitely encourage fearful players to fight more often.
    9. Malacodor

      What's the best way to learn this game?

      Thank you. But now I'm confused. Is it UTC -5 or UTC -4? We have Daylight Savings Time right now, but Criss wrote EST.
    10. Malacodor

      Spherical Turrets - How Laggy are They?

      Could you please explain?
    11. Malacodor

      What's the best way to learn this game?

      What's better, one guy adding some information, or thousands of people having to google for it? Btw, Google is not my friend. ;)
    12. Malacodor

      Hull Material and Thickness?

      Yes, but there shouldn't be a negative effect either.
    13. Malacodor

      What's the best way to learn this game?

      If something doesn't work as it should, it might be bugged. Check the bug tracker to find out if it's a known bug. What's that in UTC? Not everyone lives in the US. ;)
    14. Malacodor

      Remote Drone Control

      That's why I suggested a system for losing FP for lost ships (dependent on mass) instead. I totally agree with this, all I want is the possibility to make drone wars servers, not an obligation. Permadeath would be realitic. :p As I said, players should have a range indicator, which wouldn't...
    15. Malacodor

      Hull Material and Thickness?

      Are you sure? Last time I tested it, there wasn't a difference between 10% and 100%. 9 cannon + 1 explosive had the same behaviour as 5 cannon + 5 explosive.
    16. Malacodor

      Suggestion for the new Sensor Block

      I think that wouldn't work anyway. It's the clock or whatever is used that triggers the sensor, not the player accessing the storage. I know, I just wanted to keep it simple (and was lazy ;) ).
    17. Malacodor

      Suggestion Allow editing of posts for certain time after creation only

      If I change a suggestion, I write an edit note about what was changed and when. I think that's common courtesy. Including that in the forum rules and call any violaters' attention to it might already be sufficient. A history changelog would of course be cool, though.
    18. Malacodor

      Forge Welding

      That's too complicated and unpredictable if the forge docker/rail is adjacent to different blocks. I'd just leave the forge blocks in place by default and add the possibility to link them to another block, by which they'll be replaced upon welding.
    19. Malacodor

      Remote Drone Control

      I'd try to avoid to make the range dependent on sectors. Players shouldn't be kicked out of their ships just because the carrier accidentally crossed a nearby sector border. Also, players in remote controlled ships should have a display that shows their distance to their physical position as a...
    20. Malacodor

      Suggestion Allow editing of posts for certain time after creation only

      That would be bad for shipyard threads and tutorials, those couldn't be updated anymore.