Search results

    1. Parameter

      Tracking Beacon

      Maybe the tracker is a block that behaves like warheads? When something bumps into it, instead of exploding, it detaches from it's current surface and attaches to whatever bumped into it. That way, you could place it on an enemy ship, or fire it at them as a torpedo, or even sneakily place it...
    2. Parameter

      Best Reactor Type.

      It's true that you will get more power using the full dimensions of your ship. To move that statement to its logical conclusion, if all you want to do is maximize power on a small ship, you really ought to run your power lines on the very outside of your ship, to maximize your power boxdim. As...
    3. Parameter

      More stock ships

      Criss, might I suggest that when you have contests, have them for a specific faction or design style, and provide some teaser media to help guide the community in style, form, and function. A small sample of art or some partial builds may go a long way towards focusing people on consistently...
    4. Parameter

      More stock ships

      I have a post suggesting something similar in the "New Gamemode?" suggestion thread which I'll cross-post here: Additionally, a "design browser" that interfaced with a community design database could allow you to crowd-source asset design without as much overhead. Admins would use the browser...
    5. Parameter

      Planets 2.0 Diversification Suggestions

      I think the core idea Ithirahad brings up is some LoD (level of detail) optimizations for planets. If you're not familiar, LoD loads different meshes for a 3d object at different rendering distances. We have something similar for planets already at a smaller scale: at distance, you only see an...
    6. Parameter

      Build Helper: Adjust XYZ Position

      I like the idea of being able to translate the build helper outlines. That way, you could use them to guide builds of parts of your structure you haven't gotten to yet. This would save some setup times on builds because you wouldn't have to make some "scaffolding" to align the helper and then...
    7. Parameter

      A Question to all the ship builders.

      Here ya go! Intoducing the Greebler-2, a sad excuse for a small fighter. I'll try give its sad sloped wings a face lift and bring it into this millennia. Click below for the animated GIF! http://www.gfycat.com/GorgeousBasicBrahmanbull
    8. Parameter

      Read by Schine Vertical textures for jump modules and decoratives

      kupu, :eek::D I think you might be my favorite person.
    9. Parameter

      New gamemode?

      I think it might be nice if there was a "Honest Joe's Discount Spaceship Emporium" as part of the start shop. Players could purchase one of a couple default or server-specified starter ship designs with credits, and have it assembled on the spot in a ship dock hanging off the starter shop...
    10. Parameter

      A Question to all the ship builders.

      Sure thing! I find that greebling is kind of a wandering creative process. I usually start by plopping a shape or some blocks down on a surface. I'll play around with the shape some until an idea strikes me, then place a few more blocks to try to realize the new idea. The core concept is to...
    11. Parameter

      A Question to all the ship builders.

      I'll usually start with a basic shape in mind for the ship, like "two flattened hemispheres connected by a central core". Usually this involves a sketch or two. Then I lay in power generation first, because it's the finickiest, then weapon systems, because I suck at them and have to redo them a...
    12. Parameter

      Best Reactor Type.

      Agreed. For very small ships like drones, I think drop in cube reactors can even be a fairly optimal design. Starting with a 5-cubed reactor gives you a reasonable amount of "safe" power generation in the core of your ship, and you can add additional lines branching off of it that run near the...
    13. Parameter

      Planet loading and rendering fixes

      Agree. Much like backface culling can be used in 3d rendering to reduce render load, we should have some sort of "backchunk" culling algorithm to determine what should be loaded or not. Perhaps preprocess a planet's chunks during initial generation to get a list of all chunks per plate that...
    14. Parameter

      Recontruction Mode

      Oh man, this. I like the idea of having something akin to an R2 unit repairing my ship in the heat of battle. Sometimes I lose a part of a weapon array, and don't realize it until I see my damage numbers are all out of whack. Having a system to report on and repair damage to subsystems before...
    15. Parameter

      Advanced Build Mode Toggle

      Out of the threads I posted last night, only two were for build mode, and this toggle idea came after I'd already written the first thread and gone back to building in-game. I figured it was sufficiently different from my first that it didn't warranted a new thread instead of changing a thread...
    16. Parameter

      Brainstorm This Planetary Shield

      I like this idea. Maybe you force the Shield Generator Computer to be assaultable by requiring it have an unobstructed view of the sky. The lore could be that the generator itself produces the shielding effect, and anything permanently between it and the sky disrupts the effect. Then, you have...
    17. Parameter

      Remote ship control

      I like the idea of remote cameras on other objects. Perhaps you can bind a camera to a display module, and using it would allow you to look through the camera, but not have any control over the system the camera's connected to. Lots of possibilities: security cameras, remote probes, AI scout...
    18. Parameter

      Jump Drive Computer Display Variables

      I agree you can get the information from the core, but that doesn't help crew members or RP very much. I also agree about the priority. It is very low priority, and if it would take any reasonable length of time to implement I'd probably rather them work on something more important. However, it...
    19. Parameter

      Physics, stealth, plundering caravans, drills etc.

      I don't think this is a good idea for space mining. However, I could see a mechanical drill alternative being a fun addition to ground-based planetary mining. I love the idea of large-scale orbital mining platforms, but I think it should be more practical for smaller-scale operations to set up...
    20. Parameter

      Blueprints: Buying All At Once

      I agree. I make shopping lists for the grocery store - why not for my new ship build? I'm not sure how I stand on directly inserting into the blueprint, though. It kind of feels like that could be gamed - get a blueprint requiring a bunch of common components, buy them for the blueprint in the...