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    1. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I agree with your concern. I'm not committed to the specific rules I threw out, I just wanted to give an example of how you could give the station some inherent advantages that made made it more desirable than a titan in certain situations. I'm not entirely convinced that stations being more...
    2. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I'm not sure I like the rails idea. I just have this vision of crew woodenly walking single file down the halls of my ship. I would like avoid this: (although the out takes at the end are fun)
    3. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I think it's a bad idea to limit the behaviour of blocks based on what platform they are deployed on. If a proposed solution to balancing a block looks like: if(blockParent.equals(station)) { do_x(); } else //ship { do_x_inefficiently(); } That tells me there's no real balance based on the...
    4. Parameter

      Free Floating Block Placement tool

      Yes this. Always this.
    5. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I like this a lot. You could even use something like a "battle stations" or "waypoint" block to specify places you could order NPCs to move to. "Johnson! Stop chatting up Marie and get to the bridge - we're being attacked by raiders!"
    6. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      What do you guys think about highly-experienced NPC crewmembers having something like a % chance to fire off a special ability, in addition to their AI duties? Like, Scotty the elite engineering NPC might occasionally "reroute the warp matrix through the shield capacitors" if shields go down...
    7. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I think you're right, but it would depend on the market model the station AI was using to estimate the credit influx from its "sell blocks" decision. If its using a simple supply curve/demand curve microeconomics model, it may have determined that the best way to maximize return on block sales...
    8. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I like the idea of a food replicator. It would be like a factory for food! However, the insanity can be far deeper! Let's talk more about this "living" universe... As far as the "living universe" aspect, the real thing you have to have is AI with needs. Needs give AI motive to perform certain...
    9. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      A lot of money in the world's economy goes towards services and consumables, not durable goods. I agree that with NPCs we should see some non-block consumables or services to spend money on, like food and drink. Some of these could be NPC-specific, some for both players and NPCs, and some things...
    10. Parameter

      Brainstorming on new sounds

      We need screen vibration to go with loud or harsh sounds. Nothing says "Oh CRAP!" like Microsoft Sam saying "Damage. Damage. Damage." over and over while you hear a steady cascade of wrenching crashes from cannonfire hitting your ship, your screen shaking with every impact. I also have to say...
    11. Parameter

      Planets cant be damaged from space.

      I agree. Thick atmosphere should attenuate beams, slow down and eventually fizzle out cannon fire, and burn up fast moving rockets, at least from small craft. In real life, it would require exorbitantly huge space weapons systems or very massive projectiles to visit destruction on a planetary...
    12. Parameter

      Planned Global Skins

      I think I'm missing the benefit here. I don't know about starmade, but minecraft skins are a few kB. Let's be generous and throw out 30kB per skin. A 28k modem can transfer than in a couple seconds. Why do we need to cache these skins across the server landscape? The bandwidth needed to transfer...
    13. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I would think that would depend on their "personality." Were they particularly loyal to that faction, or that captain? Did you just kill their spouse during boarding or blow up their best friend? Were they a slave? Perhaps a greedy crew member would work for you if you paid him more than he's...
    14. Parameter

      Computational Feasibility of Ship Atmosphere

      The issue is that every time a block adjacent to atmosphere is destroyed, you have to do a random walk or raycast + walk to exhaust your new container if you don't find vacuum early. As an example, say I've punched a deep hole through a flat side of a cube ship, opening a tunnel from space to...
    15. Parameter

      I Hate Torches

      Boo. So much fun defeated... I guess you could still use area activation + gravity blocks in space
    16. Parameter

      I Hate Torches

      Do stop, push and pull beams work on astronauts? A turret that pulls an astronaut into a pulse, or constantly repelled them into the horizon would be pretty funny. Stop beams would kind of be the anti-griefer grief. Get too close and get stuck in place until you suicide.
    17. Parameter

      Universe Generation Suggestions

      I like the idea of harvesting free energy from solar radiation or hot gas clouds int interstellar nebulae. However, I don't know if Blue stars really would help out as much as you think. Blue stars do burn heavier materials, but the heavier materials are by and large inside the star, so hard to...
    18. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I could also see one big benefit of stations vs. ships: availability of power & materials. A space station is normally much larger than a ship (deathstar & the like excluded, of course). A space station should be able have significantly powerful/more efficient power generation because it...
    19. Parameter

      Universe Generation Suggestions

      What is it that makes the galactic center more difficult? It's just a denser clustering of stars + possibly a central black hole. I think this would definitely make it more dangerous from an environmental standpoint, but I don't see the point in also expecting more powerful pirates, more gems...
    20. Parameter

      Best Reactor Type.

      I love your thoroughness, your examples really help illustrate a good build paradigm for most ships. I think this is a good general approach for basic shipbuilding - as long as your ship is large enough. I do think you were a little over-zealous to characterize my post as "completely incorrect...