Search results

    1. Parameter

      Enable missile collision with firing ship after leaving area

      I think a better idea for the swarmers vs. boarders is to have swarmers not target entities inside the boxdim of the launching ship.
    2. Parameter

      Basic factory can use crystal and metal if no power is available

      I like the idea of an integrated suit power supply. Of course, it runs your suit's life support, so you better make sure you find a planet or station with a breathable atmosphere to divert it to factory production... Only the most hardcore set their respawn in empty systems with no supplies. :p
    3. Parameter

      ZimmTech: Pirate Fleet Competition [Awards Announced]

      Roughed in my first ship's hull and systems last night and did some battle testing. Why is cannon-cannon so much stronger than beam-cannon?
    4. Parameter

      Thrust Mechanics Explained

      I'm just very disappointed that thrust is being discussed as a % of max speed. Thrust is all about accelerating mass. It has nothing to do with the maximum speed of an object. That is determined by its structural integrity and the "drag" of the medium you're flying through. Starmade simplifies...
    5. Parameter

      Read by Schine Enable Shop module on ships

      I agree that cargo needs to take up space/mass. If that's the case, ship shops are pretty balanced by default. Also, ship shop is fun to say. Ship shop. Ship shop.
    6. Parameter

      Read by Schine RTS AI

      I agree. Strategic-level faction AI of some sort needs to be part of the expanded factions Schine plans to implement. Not necessarily just for combat, IMO. The trade guild faction should have a high-level AI that tries to build shops, transfers resources, and make money. Other factions may...
    7. Parameter

      Recognized Timestamps for chat

      Agree. Transparent chat windows in the corner of the UI is a pretty standard design for multiplayer games. If it's in the way, make it a pop-out: have a hide button that collapses it to a 20 pixel unhide button in the same corner.
    8. Parameter

      Lights and Logic vs. Power

      I think it would be nice to have some form of "auxillary power" for when main power goes out. If I get EMP'd, or power drained, etc., it would be nice if I had a "battery backup" for things like doors, red or yellow lights, etc. Maybe by default if you hit zero power the core reboots and you...
    9. Parameter

      Cannon Turret Visual Enhancement

      If weapons activated adjacent activation blocks when they fired, you could probably use rails to implement something like this. Rail speed might be too slow, though.
    10. Parameter

      Read by Council Grid based logic computer system

      So, the other day I was wiring some logic to make a small speeder "turn on" when you hopped in the seat. The speeder was small, and I had to sacrifice a few things to place all the logic blocks I needed. Building and wiring logic for very small or very large projects can be messy and very...
    11. Parameter

      Needed Starmade Performance Optimization: MultiThreading

      I agree, not an unsurmountable problem at all, just one that may take some time. I don't know how Schine racks and stacks their development tasks - they may prefer to get more alpha features in for testing than optimize servers for better high-player count performance. It would be nice to hear...
    12. Parameter

      EMP, Alpha Damage vs. DPS, and Negative Power

      I've got a test-ship with an EMP beam-cannon . It does a very good job of shutting down Isanths completely, even Cannon-cannon, as long as my aim is good. I have a 1000-mass gunship with cannons, and it is inconvenienced by my EMP beam, but not enough that it can't rip my test bed apart :p The...
    13. Parameter

      Needed Starmade Performance Optimization: MultiThreading

      Agreed that it would seem the sectoring of the world would allow for a lot of multithreading optimization, since you can find lots of common cases where events happening are completely independent. However, if your application isn't architected to support multi-threading, it can be a pain to...
    14. Parameter

      Planned Global Skins

      I generally agree with that. However, also consider the less-than-stellar reputation EA has among large swaths of gamers...
    15. Parameter

      Docking ships with turrets vs. framerate

      Wow, good info. It'd be nice if zero speed was a default behavior for 1-block rails.
    16. Parameter

      AI auto-aim support

      Yes, but... There should be a cost associated with it. Presumably part of the beam vs. cannon balancing act is that cannons are harder to hit with than beams. Throwing in auto-aim kind of messes with that. I would be in favor of a Bobby AI turret set to "track" instead of shoot. Then, the...
    17. Parameter

      In Developement Crew teleporter

      Maybe an anti-teleporter reduces the accuracy of the teleportation? Your teleporting assault team ends up spread throughout the ship, maybe even with a couple members outside, but still aligned to the ship. Alternately, maybe the anti-teleporter is a teleport redirecter. Your teleporting...
    18. Parameter

      Read by Council Only show logic connection lines in build mode

      We've reached the final frontier. We have unimaginable power generation. Space lasers. Force fields. Complete control over antimatter, gravity, mass-energy conversion, and the very fabric of reality. Right next to our 1960s-era computer with giant hoses that opens my cockpit. This is the...
    19. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I agree that the behavior system for crew NPCs should probably be pretty simple. There's a game called Dwarf Fortress which is essentially a dwarven kingdom/calamity simulator. You can't directly control the dwarves, but you can outline tasks that need to be done. The dwarves live their lives...
    20. Parameter

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      I like this idea. Define the areas NPCs care about and let them navigate between them by themselves.