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    1. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      Accidentally posted too soon, I'm going to edit the post with the full contents in a sec o_O
    2. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      Instead of just adding an arbitrary requirement like "Ships can't move while using shipyards," how about the idea that shipyards are expensive to operate? In order to keep ship size down for a given sized shipyard, you'd probably turn off most power-consuming systems to run it. An example...
    3. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I disagree that farming cannot be done nomadically in SF settings. Generation ships, AKA colony ships, or Arks, have a rich history in SF of having fully sustainable biospheres. See https://en.wikipedia.org/wiki/Generation_ship for some fiction sources. Hydroponics is done in self-contained...
    4. Parameter

      Read by Council Fire Guns Forwards hotkey

      I thought right click fire already did this. What am I missing?
    5. Parameter

      Starmade NOPE Moments

      I was just starting in Starmade, and had a small mining rig with wimpy starter cannons. I wasn't really sure how to navigate, yet, so I just flew off in a random direction until I got close to a bunch of asteroids and a planet. I set up a small base inside an asteroid I hollowed out, the perfect...
    6. Parameter

      Turrets not working

      I've been working on turrets recently for a pet project, and they all derp out on tracking and firing. Regardless of turret size, or number of mass enhancers on my ship, the bobbys on the turret gun will track the target for a bit, then wig out and either freeze or point in a random other direction.
    7. Parameter

      Planned Global Skins

      Just wanted to take a second and say I admire how open Schine is with its community on its planning for this game. It is refreshing to see a company where all levels from developers to HR to business planning all interact in a positive manner with their user community. Thank you for taking the...
    8. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      I agree with this sentiment. I'm not afraid to say I have a lot of opinions on how I'd like the game to work. Some of them might even be good. ;) I get a little irked, though, by people who flat out say, "I don't like the way you want to play, so let's keep your toys out of the sandbox." I...
    9. Parameter

      Any PVP guides out there?

      I'm not a PvPer, but my understanding of the current meta is: Build the most giant ship possible Use big alpha to kill enemy shields Fire giant DPS guns ... Profit! :p I'm probably wrong, though. Hopefully someone with real experience can help you out.
    10. Parameter

      Recognized Personal Response Fleets

      Assuming you pay a fee per fleet response, I'd also add fleet response cost/summoned mass as a server config. That way admins can dial in how expensive a fleet response is. A server admin who didn't want a titan response fleet would just set the cost per mass higher, making it more cost...
    11. Parameter

      Read by Schine Mobile Shipyards (shipyards on ships)

      There are more uses for a mobile shipyard than a stationary one. Care and feeding of carriers. Recovery/roadside assistance for stranded astronauts. ("Did you save your core? We'll save your ship!") Repair of shuttles or non-combat auxillary craft for large ships. A forward-operating base...
    12. Parameter

      Thrust Mechanics Explained

      I don't know how expensive the dockable thrusters would be to calculate on the fly, but that's a cool idea. I also like the idea of relativistic mass increase as you approach max speed. The only caveats I'd throw out are that the relativistic mass should only be used for thrust (not weapon...
    13. Parameter

      Read by Council Grid based logic computer system

      DukeofRealms, you're awesome. Thanks for the quick response! BDLS, what say you? Is this thread worthy of merging with yours?
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      Read by Council Grid based logic computer system

      I think that's a good Idea. I'm not sure the best way to summon a mod,l but I'll give it a shot. *draws pentacle* MrFURB, DukeofRealms, I beseech you, merge this thread with the one above, and you shall have anything I can offer, up to my first-born ship. Quid pro quo. deus ex machina, e...
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      Planned Various ai factions that actually do stuff

      Or, you know, not being so grim-dark as a player and just not harvesting an inhabited world. There are thousands of procedurally generated planets. I doubt more than 10% would ever be populated with sentient races. Let populated ones be and pick another. I think it would be cool, though, if...
    16. Parameter

      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      I like this idea. I think we should also have asteroid field sectors with more asteroids with a wider range of sizes. These sectors could spawn new asteroids at a slow to moderate rate when "no one is looking." Maybe you could also add systems that replace planets with asteroid field sectors...
    17. Parameter

      Recognized Personal Response Fleets

      I like this. Having a beacon block required also makes it defeatable. If you don't want a station summoning reinforcements, destroy its transmitter beacons. I also kind of like the idea that the beacons must be placed such that they can be "seen" from outside, so they are easy targets if shields...
    18. Parameter

      Recognized Schema temples on desert planets

      "We don't know who they were, or why they spread throughout the galaxy, but they must have been powerful. A vast civilization with a presence on a hundred million worlds, reaching far past the furthest reach of our probes and explorers. Their technology is mostly lost, but what few relics exist...
    19. Parameter

      RTS mode

      I'd like it if I could turn on a bobby AI my ship and have it navigate to within a half klick of of my target and then stop. Maybe an autopilot mode for a Bobby where it uses no weapons, just thrust, but on receiving damage it activates adjacent logic blocks? Alternatively, it could activate...
    20. Parameter

      Read by Council Grid based logic computer system

      Thank you kiraen for the link, evidently I'm too much of a snob to search before I post. Figures my thread would be a rehash of some else's awesome idea. :p My concept's a little different (3d block-space, multiple c-v outputs), but the linked thread is excellent and certainly 90% of what's...