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      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      That's a cool idea. Your faction could stake a claim on a non-faction-home-system by building a station and claiming the whole system via the faction block. However, another faction could put up a competing station in the same system and also lay claim, making the entire system Contested...
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      Brainstorm This Asteroid spawning and balancing mining

      Thought I'd cross-post from Edymnion's awesome post in General:
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      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      Maybe multiple factions could lay claim to sectors that weren't in the same system as a faction's homebase and that didn't contain a faction station? A sector or system with multiple faction claims on it would be "Contested." Each faction laying claim to a Contested sector could get a partial...
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      Salvage Beams As Weapons

      This is nonsensical. Let's say Schine unveils a new weapon that does 0.1 DPS per block at beam distance, but "steals" blocks it destroys and drops them in your inventory. Are you saying you would replace every weapon block, even missile blocks, with this new weapon? If you think that weapon...
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      Ship Building Planning

      For small ships, I like to rough in the hull shape with a skeleton/frame of blocks, then lay in power reactors. This gives me a basic hull shape, and a basic power supply for the design. I'll often save a blueprint at this point. Now, I can determine weapons that fit my power budget, and strike...
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      Salvage Beams As Weapons

      Ah, constructive criticism with marginally less vitriol - not perfect, but I'll take it :D I could care less about jack-of-all-trades combat miners. I don't have any miners with more than nominal weapons because they aren't front line ships. If I want a combat miner I'll stick a salvage array...
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      Salvage Beams As Weapons

      Yawn. I looked for something constructive, but became bored. Good attempt at a non-civil discussion, I guess. On topic, though, have you ever swung a pick-axe? Or used a shovel? Those can be pretty effective weapons, for something that just makes holes in the ground. One would think from a...
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      PDTs Shooting Down My Own Missiles - Thought They Fixed This?

      If they're homing missiles, you could try to have them shoot at 90 degrees to the cannon firing direction. They'll mostly arc around the cannon fire on their way to the enemy, unless the range is extreme. Alternatively, you could use beam weapons as backups. They may not quite fit your use case...
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      Salvage Beams As Weapons

      So, I get your point (my mining ships have weapons stock, too), but what exactly about my suggestion is unbalanced or upsets the game? Is it just the idea alone that offends you, but nothing mechanically? I can't really see anyway that it can be abused, and it adds flexibility to the game. More...
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      Planned Missions Based on NPC Type

      I like the idea of taking on passengers as an "escort" mission. If you deliver them unharmed/ahead of schedule, here's a bonus. If they get wounded on-board your ship, you may be taking a penalty on your pay-off. If they're dead, well... :oops:
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      Recognized by Council QUICK WIN: One-click jump charge

      I am all in favor of user interface changes that improve the user experience without compromising gameplay. I would hope you are, too. Especially when they are likely as simple as changing how a mouse event is implemented. If I wanted to suck it up and have fun in spite of the user interface...
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      Planned Missions Based on NPC Type

      A "commision" quest would be fun. Merchant says "I've accidentally oversold salvage modules, and If I don't get another 1000 in two hours I'm hosed. The next freight delivery isn't until sometime next station-day. Do me a favor, would ya, and bring me some salvage modules to keep me outta hot...
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      Idea for the new ship limit feature

      Boo, unfriendly. :confused: I don't understand the reason for the restriction, either. Care to elaborate for us less informed?
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      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      YES. I want pirate boarding parties so bad.
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      Brainstorm This Missile ammo brainstorming

      First off, let me say I think we should have both missiles and torpedoes, with torpedoes being higher damage dumb-fire or AI weapons that are more complicated and risky to deploy. I won't discuss torpedoes in this post. That said, I like the idea of missiles as high damage, low power, long...
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      Salvage Beams As Weapons

      You don't always get to choose your participation in a fight. If, in the current game, my asteroid salvager gets ambushed by a larger warship with jump inhibitors, I'm very likely going to die. That's OK, that's the trade-off of being in a non-combat ship during a fight with a combat ship...
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      ZimmTech: Pirate Fleet Competition [Awards Announced]

      I'm about half-way done with my entry. I think it would be good to release the competition video after the entry date is past. That way, people who entered early can tweak their entries up to the close date, if need be, and later entrants don't have an advantage over early entrants by seeing how...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      I agree with the points you've outlined about station weaknesses. In general, they don't provide any significant advantages for the cost to build and maintain them. I've outlined similar issues myself in this thread and others. However, I don't think that no production or limited production on...
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      Read by Schine Mobile Shipyards (shipyards on ships)

      I'm not really seeing where you're going with this line of thought. Sure, ancient nomadic people were less productive than settled people. The means of production historical has been large, heavy, and logistically difficult to transport, let alone set up and use while being carted around. In...
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      Too OP or Not? - AI with Salvage Target Setting and Return to dock Command

      That's why Real Life Space: The Game doesn't garner as much enthusiasm as the next Star Wars game. Real space is pretty boring, or very interesting and then you die. Games need that curve to be a little flatter. :p