Search results

    1. Parameter

      SPACE WHALES CONFIRMED!

      I want to do this. Like, right now. Bench, Calbiri, somebody please make me a low-visibility nebula or planet I can hunt space whales on. MY TINY SHIPS NEED TO GET EATEN!
    2. Parameter

      SPACE WHALES CONFIRMED!

      Call me Ishmael. Some years ago- never mind how long precisely- having little or no money in my purse, and nothing particular to interest me on my home planet, I thought I would warp about a little and see the universe... This is pretty cool. I do hope, though, that they eventually have a...
    3. Parameter

      Why don't we use Gaussian distribution for weapon dispersion.

      Random numbers aren't likely to be the performance culprit here. The issue people are concerned about (I guess) is generating the initial bullet orientation. Let's say you have a ship with 2 cannons. Every second when you fire, the game has to create 2 bullet entities and give them the...
    4. Parameter

      Question about sectors and systems

      16x16x16 = 4096 = 2^12 = 12 bits = 1.5 bytes 32x32x32 = 32768 = 2^15 = 15 bits = a bit short of 2 bytes Doubling each dimension of the system will always increase the size of the minimum binary number needed to address each sector by 3 bits. While that's a fun fact, those values really don't...
    5. Parameter

      Read by Council New planet type suggestion to supplement dodecahedrons

      This approach to planets is essentially a more generalized case of the current planets. You could easily make the current dodecahedron planets in this new style. However, this approach offers significantly more flexibility. An easy way to handle the ocean/atmosphere mesh might be: Entities...
    6. Parameter

      Brainstorm This Missile ammo brainstorming

      Yes, exactly. Maybe one storage holds 10 missiles. After you've shot 10 missiles using normal system cooldowns, there's a 90 second to several minute cooldown as new missiles are made ready to fire. My thought was the cycling cooldown would be long enough that you wouldn't count on more than 1...
    7. Parameter

      Recognized by Council Two Quick Nav Suggestions

      Yeah, I agree. Renaming owned territory is a good idea. Just had to take a moment and be ridiculous.
    8. Parameter

      Recognized by Council Two Quick Nav Suggestions

      I can see it now: "Alright troops, we're ready to begin our assault on the zomgBALLZ system, so suit up. We'll be passing through the MLG_360_NoScopePwner nebula and I don't want to have any trouble." :p
    9. Parameter

      Brainstorm This Missile ammo brainstorming

      What's your thoughts on time delays being used to limit the number of missiles in a fight? You might carry 99quintillion missiles, 10 per storage, but if it takes time to reload missiles from the next storage into the launcher, you won't be able to employ all those missiles in a single...
    10. Parameter

      Planned Missions Based on NPC Type

      I would really like the ability to hire/place a "fluff" NPC on my station and give it a backstory, maybe even define a set of conversation points or arcs it could use when players approach it. This basic mechanic would allow for players to inject some variety into their faction's NPCs. Taking...
    11. Parameter

      Ancient Artifacts

      This is a good idea. I think from space, the best you could get with a scanner is whether an artifact is within a specific sector. At worst, with a weak scanner, you'll get a cloud of sectors to search. I think there should be a spread of artifact types. Some should be astronaut items, some...
    12. Parameter

      Quick, easy, small arms ideas

      I think a personal shield should at most provide shields equal to your max hp. That way, you essentially double your health. Then, you can have power beams recharge other astronaut's shields. This encourages team play, which I think is good. Putting a tool/weapon in the hotbar could have a...
    13. Parameter

      Planned Missions Based on NPC Type

      So we're going have to an plot then? Sweet. I need mine to be a gorgeous, Wheel-of-Time-length science fiction epic with hundreds of engaging characters, complex, inter-related story arcs delivered with the best narrative structure and pacing pulled from the minds of the best writers of Baen...
    14. Parameter

      Contested Faction Area Control/Faction Beacons

      Yeah, my thinking was that if you really wanted to contest an entire faction-owned system, you could build a competing station and stake a claim on the entire system using the station's faction block. The problem is the original owner could blow up your fledgling station with big guns, so if you...
    15. Parameter

      Read by Council Salvage as an effect

      That could work.
    16. Parameter

      Read by Council Salvage as an effect

      This wouldn't be a bad idea. I do admit, though, that salvage cannons and missiles seem a little weird to me. I can imagine salvaged materials being transmitted back along a salvage beam using "science voodoo magic", but it stretches belief a bit more to imagine an exploding rocket collecting...
    17. Parameter

      Why don't we use Gaussian distribution for weapon dispersion.

      Not disagreeing with your general conclusion, but picking a couple of technical nits: It would be easy enough to use sector boundaries for bounding hitscan detections if you needed a a replacement for a skybox. Also, with regards to projectile dispersion, I think there's an easier way than you...
    18. Parameter

      Contested Faction Area Control/Faction Beacons

      Sha3es and I were brainstorming earlier and had some neat ideas for contested faction control. Originally dreamt up in Edymnion's Yet Another Asteroid Respawn Thread Introduction Currently, factions can claim sectors, planets, or systems as their own. Factions get a mining bonus for claiming...
    19. Parameter

      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      I think we've probably gone a bit off the original thread topic. I'll make a suggestion thread and consolidate our ideas there. Thanks for the brainstorming!
    20. Parameter

      Yet Another Asteroid Respawn Thread: Regenerate Unclaimed Systems

      I think the following might gain or lose FP/influence points in contested space around your beacon: Mining asteroids (+ x points to you) Destroying enemy ships (+ x points to you, -x to opponent) Destroying contesting faction ships (+ x points to you, -x to opponent) Killing contesting...