Search results

    1. Parameter

      Turtlebug.

      This is neat. If it happens, they should cluster in herds on an asteroid's surface at times, and scatter like roaches if the asteroid is disturbed. Might add a little fun to mining.
    2. Parameter

      Computer Connection Logic

      This is a neat idea. I'm not sure if quick weapon reconfiguration is a good thing for combat, but it's cool, nonetheless.
    3. Parameter

      Contested Faction Area Control/Faction Beacons

      I really like the idea of spending FP to increase the size of a claim. That could allow contested regions to grow over time as factions invest more resources into the conflict. My hope is that a system like this would encourage multi-faction conflict. Imagine three factions fighting after the...
    4. Parameter

      Localized Fauna Spawn Dampening

      I'm all for things that burrow through ships. It encourages more RP-esque ship design, with engineering access to remote systems. Imagine walking through your cruiser and seeing a hole in the corner of a hallway, with some green ichor decals spread around. Investigating, you see a small...
    5. Parameter

      Shipyard function: Drain storage cubes

      That is both awesome and ridiculous. "Space freighter FX-45-1-Niner coming in for cargo delivery. Station, do you copy?" "Roger Niner, this is Station, proceed to Shipyard Bravo for ship deconstruction." "Uhh ... ... Station, can you repeat?" "Niner, proceed to Shipyard Bravo for ship...
    6. Parameter

      Improved Shipyard Build "Animation"

      Hide blocks in build mode, yes, what a wonderful idea! As for PVP scouting, if you don't want them to see it, then either implement a good perimeter, or build walls around your shipyard.
    7. Parameter

      Brainstorm This My Two Cents on Turret AI

      Yep. That's why I agreed with you. Stick it in the entity menu with the other things that need an on-ship interface, but don't stop pushing for those shipboard solutions, either.
    8. Parameter

      Brainstorm This My Two Cents on Turret AI

      Sure, but really the entity menu is a poor substitution for real on-ship interfaces. I'd rather use logic or an on-ship display to handle this than dig through a nested tree view of my ship in combat.
    9. Parameter

      Who's Bright Idea was this?!

      Agreed. I would like to chime in, however, and say that the proposed solution to the resource deficit (spending FP for respawns) is very unsatisfying. First off, this is a very flat, very unsatisfying, "gamey" solution to the problem. Some questions that I think illustrate the issue: How does...
    10. Parameter

      SPACE WHALES CONFIRMED!

      Perfect. Thanks Bench. Ark-Tec Emergency Resettlement Services, here I come!
    11. Parameter

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      I think interdictor beams could be pretty balanced. Its kind of like EMP or other effects - if you're dealing a lot of interdiction damage, that's structure damage you could have been dealing instead. If you have a normal jump inhibitor, you can prevent jumps while also laying into your opponent...
    12. Parameter

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      I think it would be neat if you had to charge weapons linked to jump modules as if you were charging a jump drive. Think of it like charging Samus' blaster in Metroid of Smash Bros - in general, it starts at near zero & the longer you charge it, the stronger a given weapon is, up to some limit...
    13. Parameter

      SPACE WHALES CONFIRMED!

      Awesome, thanks for the response! I'm not sure I'd like to be able to spawn fauna/NPCs as a normal part of single player gameplay, but if I'm making set-pieces or "levels" for other astronauts to explore it would be a nice feature. Imagine a player trying to recreate the Alien movie on isolated...
    14. Parameter

      Contested Faction Area Control/Faction Beacons

      I definitely appreciate the discussion so far, let's keep it going! My hope in throwing out my original wall of text was that it would inspire some constructive conversation like this. I can get behind the idea of ships building influence wherever they go. It's a nice, clean, intuitive setup. I...
    15. Parameter

      SPACE WHALES CONFIRMED!

      Criss, Bench, I know there's still a lot about fauna you haven't revealed yet, but can you say anything about possible fauna spawns on ships or derelicts? I've got a project I'm working on for a series of colony-ship-gone-wrong derelicts that would greatly benefit from some fauna. It'd be even...
    16. Parameter

      Contested Faction Area Control/Faction Beacons

      So, are you suggesting that just the presence of a faction's entity is enough to claim a sector or contest it? That would seem a little strange to me. A faction's miner would "carry around" a faction mining bonus wherever it went just by loitering for a bit before eating asteroids. I would...
    17. Parameter

      Contested Faction Area Control/Faction Beacons

      I generally like your idea, and would have followed something like it to begin with, but I couldn't work around a couple of issues I saw. In my mind, conflict between factions should be focused around "hot" areas, places where the factions are drawn into competition over space or resources...
    18. Parameter

      SPACE WHALES CONFIRMED!

      I agree. Space whales should be an impressive and occasional encounter. I'd also them to not have the derp AI used for pirates and traders. Perhaps the fauna update will include some new AI behaviors?
    19. Parameter

      Atmosphere blocks and interior fog

      "That's no cloud...it's a space station!"
    20. Parameter

      Read by Council New planet type suggestion to supplement dodecahedrons

      There aren't any flooded underground bases in my suggestion, unless you want them. There are two parts to this discussion: the visual display of the ocean, and the in-game mechanical effects of being in the water (liquid drag, drowning, whatever). These two things are largely separable. My...