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    1. shadowcrusnik

      Protecting Blueprints, and alliance docking.

      Heres my summation of what yall just said, plus a few \"clear-me-ups\" and simplifications/additions. In-game Blueprint protection. Add a checkmark option to the ship core similiar to the bluepritn menu, so peopel cant just go into your ship when you ain\'t looking and create a...
    2. shadowcrusnik

      PlexRecycler

      i know this is a \"dead thread\" But this was LAST YEAR, and he said soon. Not replaced yet!
    3. shadowcrusnik

      Energy management

      Press R on thruster or shield blocks that are connected to your ship to get a green box in the top right with info on what they provide and their energy drain. (ignore the shield energy drain, its a typo) For weapons press T while inside the ship core and select the computer that controls what...
    4. shadowcrusnik

      Bobby AI

      Ive figured it out i beleive! Turrets: The A.I. Module must be adjacent to what you want it to control, so if you have one on a ship core, attach a Weapons CPU or Missile CPU to it, then it will rotate the ship core to aim, and fire the computer to shoot, i beleive this also works as a sort...
    5. shadowcrusnik

      Optimized Gaming Server 30 slots/RP/no lag/Whitelist

      Whitelist me plese? I am shadowcrusnik in-game.
    6. shadowcrusnik

      Landing Gear/ Repulser Fields.

      For planet landings, i agree, but if you want to land on a space station or another ship there is this little known thing called a \"docking module\".
    7. shadowcrusnik

      Compilation of Ideas (MrNo)

      These are all very great suggestions, another possible one that could save the whole server lag thing would be dedicated first-party servers rather than unreliable second-party ones. Ofc they would need money ffor this. They COULD raise the price of getting into alpha to $60, when its in beta...
    8. shadowcrusnik

      Auto Rotation block.

      So you want two blocks, one that rotates adjacent blocks, either automatically or remotely (improved turrets?), and a block that ignores this rotation so your ship isnt just a giant spinner-top. If so then i support this, getting a giant \"hull sword\" would be incredible, you could actually...
    9. shadowcrusnik

      Some Sugestions

      1- So. Many. Grammatical. Errors. Must resist. Grammar naziism. 2- Handheld weapons are a planned feature 3- Ships have armor, in most future scenarios armor is useless, however personel shields do sound interesting. 4- I support teleporting from place to place, but only from one part of YOUR...
    10. shadowcrusnik

      A List of Suggestions I Thought of to Improve SinglePlayer! (and multiplayer I guess :P)

      \"but I would understand if it doesn\'t fit into the grand schema things, I understand.\" - KarmaHound 2 things on that: -I get it! *sly face* -You said understand twice... On-Topic: These are all very great suggestions that i wholly support.
    11. shadowcrusnik

      moving asteroids, oxygen factories

      If you have 90 spare bucks Planetary Annihilation on Steam will get you that!
    12. shadowcrusnik

      suggestion for advanced ship building (really needed)

      Your all stupid, SYMMETRY IS IN THE GAME ALREADY! Hold control and it lets you add a plane of symmetry to yoru ship, at which point any block you build on one side is replicated on the other, its BEEN in it for quite awhile. Learn to tutorial man.
    13. shadowcrusnik

      Camera's and TV Screen's

      Remote controlled space exploration probes, they would remove the need to make a ship and explore space yourself, you could just camp at a store, find a pirate station, fly the drone back, make it go all explodey and then just suicide it. tl;dr Cool, but removes the hands-on experience...
    14. shadowcrusnik

      Siimple suggestion: Allow PlexDoors to be connected to the core

      Is allow remote controlled Plex doors/Blocks tha tare capable of moving other blocks (like pistons inminecraft, but better), to make a sort of \"Bomb hatch\" where the door is opened, the bomb/torpedo/Drone/SUICIDE DRONE *hint hint*, is pushed out and undocked, so as not to have a really ugly...
    15. shadowcrusnik

      New weapons and Jetpacks

      The AMC is the futuristic machine gun, the missiles are always there, MISSILES! But do we have snipers? You should add an option to allow for EXTREMELY far draw distance settings, and add a sniper like weapon to ships, perhaps a gauss cannon with a high damaging, high speed, but slow fire rate...
    16. shadowcrusnik

      Multiple Universes

      He is right! Goggle ways to change how your universe is generated and explore new worlds! (but DONT make an enterprise, everyone makes the enterprise...)
    17. shadowcrusnik

      Bobby AI

      In turrets they need to have a faction core so they know what the fuck to shoot at. In ship you need to also have a faction core, but also ENTER the ship core and select AI Config, i have not tested this yet but maybe more advanced AI commands will appear there.
    18. shadowcrusnik

      Does anyone know how to use Admin commands?

      iTrAmPzi is absolutely correct, the basic /give command is terrible, use the page he linked and the/giveid command. Much more efficient and fun to play with. i put in 77 and i got brown paint! (that shit is EXSPENSIVE)
    19. shadowcrusnik

      Need help with Turrets! *solved*

      Ok thx MrDurronko! I attached a faction core and hit \"enter faction signature\" and the ship turned green and shot some of my other ship blueprints that were floating around, i tried it on some pirates and it shot those as well!
    20. shadowcrusnik

      Building a Space Station

      To start a space station you need to have a minimum of one hull block, a build block, and 1,000,000 credits, otherwise the M key wont work.