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    1. AsherMaximum

      Link more functions to blocks.

      There is a block called "Faction Hub". Not sure if it's an old block or a new block, I think it's old though, as I see it in starmadewiki.com. Not sure what it's function used to be, but I think it was similar to what you are describing. I would like to see a structure block, but rather than...
    2. AsherMaximum

      Make all hull blocks able to have lights

      I have a suggestion for implementing lights in a way that would allow them to match any ship hull color. Currently, lights match grey hull, and can look odd when on a different color hull. It would be nice to have light blocks for each hull color, but that is adding a lot of blocks to the...
    3. AsherMaximum

      Point to Point Docking

      Yeah, that's a good point. I don't have an issue with being able to dock large ships to each other, it makes sense in a lot of cases. I can just see it being a good opening to grief servers. Maybe instead, docking one ship to another that was a certain percentage of the main ship (could be set...
    4. AsherMaximum

      Point to Point Docking

      That doesn't handle being able to dock two large ships to each other though. Not that there's anything wrong with that in itself, but it could pose lag/performance issues for servers.
    5. AsherMaximum

      Point to Point Docking

      You can currently still do the same thing with docking enhancers.
    6. AsherMaximum

      The Dock It All block

      @ToyotaSupra, so the plexlander is an old block, not a new block? Interesting, I assumed it was something new, as the latest docking threads are the first I've heard of it. Do you know if @schema & team ever said why it had to be removed? Was it a performance thing, as others have suggested?
    7. AsherMaximum

      Point to Point Docking

      This thread and the docking clamps thread are basically the same idea, and in the other thread multiple times and in this thread a few times it was pointed out that this would make invincible stations possible to be abused, and you could theoretically dock multiple titans to each other, since...
    8. AsherMaximum

      Thanks to PolishXCII for my new profile icon...

      Thanks to PolishXCII for my new profile icon. http://polishxcii.deviantart.com/art/Radiation-Symbol-v3-252538347
    9. AsherMaximum

      Off switch for factory components

      This is definitely something that is needed. In the meantime though, with the new shift+v feature, you can join and unjoin whole groups of enhancers to a factory module. Factory enhancers do not take power if they are not connected, so as a temporary workaround, you could unjoin the enhancers...
    10. AsherMaximum

      Captain Log and address book.

      There seems to be a perfect spot in the GUI already for keeping notes on locations. Right to the left in the Nav panel, there's all that blank space, so why not use it? Make it a favorites/bookmark area, entries can be added from either entered nav coordinates, or selected targets from the left...
    11. AsherMaximum

      New crafting system discussion

      Also, it would be really handy if the UI for factories was modified so that in the graph, it changed based on the multiplier from connected enhancers. (So if the factory had 9 enhancers, making it work at 10x, all the ingredient quantities and output amounts shown would be multiplied by 10)
    12. AsherMaximum

      New crafting system discussion

      It does seem to take a lot of resources to create one block. That may not be a bad thing, but based on a few other comments in the thread, I had an idea. Bring back recipe leveling, in a different form. Leveling would be based on the player, instead of a recipe. Multiplication should be capped...
    13. AsherMaximum

      How do I access the dev builds?

      I've bought the game, and now I'd like to check out the dev builds. I went to http://files.star-made.org/build/dev. It asks for a username and password, but does not accept my StarMade account credentials. Do I have to get a different username and password or something?
    14. AsherMaximum

      RP blocks decorative blocks

      This wouldn't be near impossible, or even necessarily be all that hard. I can see a very simple way to allow for multiple texture pack use, although I don't think that's what OP was suggesting. Multiple textures would be server controlled. Only server admins could add new textures. There would...
    15. AsherMaximum

      Turret system redesign

      This thread made me think a little about turrets. I do think they need a little bit of a redesign, so I got to thinking about it, and here's what I've come up with. Turrets should not be a separate entity, they should be part of the main ship (or station), built from the build mode of the main...
    16. AsherMaximum

      Starmade Q&A

      What are the current plans for the cubatom & factory system? I'm hoping they will be merged somehow, but what will that look like? Will we ever go back to non-random crafting (please?)?
    17. AsherMaximum

      rightclick option for cubatom refinging mass quantities

      Try using the program \"X-mouse button control\". You can set all sorts of key combinations for different mouse buttons. What I do is set the middle mouse button to \"Simulated Keys\", set the key sequence to \'{LMB}\', then set \"How to send the key strokes\" to \'6 Repeatedly while button is...