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    1. petlahk

      Power System Overhaul Proposal

      On the one hand I really like the idea of this heat-based system rather than a purely power-based system. However, on the other-hand I find it somewhat disagreeable that there would be absolutely no power requirement, and that it all be based on heat. I think that my initial distaste at the...
    2. petlahk

      Power System Overhaul Proposal

      The way I understood it was that if other systems are within the heat boundary you get something akin to "Overheating." where you get extra heat added to your reactor. It isn't that your systems aren't adding heat, it's that by putting them inside the boundary their adding extra heat. For...
    3. petlahk

      A pack of changes that will improve the boarding concept

      I personally don't think build mode should be done in, I think it should still be usable to repair things the way it's used now, however it should turn off in combat as was suggested.
    4. petlahk

      A pack of changes that will improve the boarding concept

      I kinda like Anti-personnel turrets, but I do agree, that there needs to be a better way to deal with them. Perhaps disable any form of shields on anti personnel turrets so that player-held rocket launchers stand a chance against them?
    5. petlahk

      A pack of changes that will improve the boarding concept

      I like it, however #5 conflicts with the fact that buttons and the like really shouldn't be usable by everyone, it's too easy to cause problems and grief if that's the case.
    6. petlahk

      Suggestion: (Space)shipyards, new group types, ship classification

      In my opinion, the suggestion seems to be partially a suggestion about how to improve player economy, and partially another plea for shipyards, which is all honesty doesn't bother me.
    7. petlahk

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      It worked just fine when I tried it just now :P
    8. petlahk

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      You have a point there... Perhaps 'C' could be defaulted as the carrier entity, and 'V' as the railed one.
    9. petlahk

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      I didn't really mean Auto-linking it within the same ship, what I meant was a way to link the blocks between two docked entities without having to manually leave one and then link them by hand. When two modules pass each other on two different ships they'd be linked.
    10. petlahk

      A few suggestions: Rail Drydocks, Auto-linking wireless logic

      Rail Dry-docks My first suggestion, one that I believe is built off an earlier suggestion from December (Can't remember where), is to be able to use rails to build ships. The core of it would be thus: 1) Being able to display some sort of a ship 'frame' or outline 2) A weapon or tool system...
    11. petlahk

      Armor Systems, Hull Adjacency Bonus

      I know that's how it would work, i'm just not sure how hard it would be for the coders.
    12. petlahk

      Armor Systems, Hull Adjacency Bonus

      The second idea I wrote about is similar to what you're suggesting for the armor, however instead of having the entirety of a ships health/armor be determined by the ships armor alone (I'm not quite sure if that's what you're saying or not), the armor system would have it's own health, which...
    13. petlahk

      Armor Systems, Hull Adjacency Bonus

      There is a large problem with ships hulls in that they can easily be one-shot in battles between large ships. Hulls should receive an adjacency bonus to armor, that is possibly affected by ship mass. The armor % for each block would go up based upon some percentage increase for each block. The...
    14. petlahk

      Temperature Control Effect, Heat Shielding/Armor

      Lol, lecic, you took a kind of silly idea, and made it 1,000 times better xD
    15. petlahk

      Recognized How to fix planets

      I'm very frustrated because as far as I know there is no other discussion on this elsewhere, this is a very good idea, and no one of significant importance has said anything about this negative or otherwise. :mad: Since this post I think there has been some atmosphere added, but it is still...
    16. petlahk

      For the purposes of a more standardized class sytem

      Scheme has a point that this is very much a repeat post, but your system is a very good idea xD If you haven't already, I think you should stick it in a suggestion post.
    17. petlahk

      For the purposes of a more standardized class sytem

      Quartiles? Twr? xD This does sound infinitely better. Maybe the server could then take the stats or something, divide them by a configurable number of classes, and give the player a suggested class to name it as if he so chooses. It would certainly be great for role-playing xD
    18. petlahk

      For the purposes of a more standardized class sytem

      I'll start this out by saying that: 1) I am well aware that there are already tons of threads about ship classification, and that 2) classification is largely arbitrary and based on what the creator of the ship decides it is. My purpose in this thread is to attempt to address the idea that ships...