Search results

    1. petlahk

      Giant List of Possible Detailing and/or Decorative Blocks

      I really dunno if you read it properly. It doesn't modify anything about weapons systems. All it is is a barrel that can be mounted to the exterior and serve as an output. It doesn't add any stats or serve as a cannon. It doesn't change anything about the weapons system. All it is is a...
    2. petlahk

      Giant List of Possible Detailing and/or Decorative Blocks

      Corresponding corners, wedges, heptas, and tetras for 3/4, 1/2, and 1/4 slab blocks. This would really be useful for detailing small craft, and fine detail on the interiors or exteriors of large craft. It is worth noting that the length of each block should be 1 meter long. A nicer display...
    3. petlahk

      Linkable Decorative Weapon Barrels

      Then it's effectively another weapon/ship system, and the devs have weapon/ship systems as weaker blocks than the others. In addition to that, regardless of what the HP/Armor on it would be, it would then be another system that players would want to protect instead of putting on the exterior of...
    4. petlahk

      Linkable Decorative Weapon Barrels

      Preface I want to make this abundantly clear. This proposal is not a proposal for all weapon system blocks to be decorative. The Proposal I was looking at pictures of X-Wings on the Star-Wars wiki and noted that the barrels on just about every single ship weapon is longer and sleeker than...
    5. petlahk

      Feedback & Suggestions for Armor effects, AI chambers, and Update Streamlining - Dev Build 0.200.223

      Feedback/Minor Bugs Chambers are being shutdown and the reactor is saying that RC is above 100% when RC is at exactly 100% The "Ship Class" graph that shows a ship's mobility, defensive, offensive, mining, and support ranking does not currently work with the chamber system. It needs to be...
    6. petlahk

      Casual's perspective of the forum war

      GUYS - OP HAS A POINT. (Now get to Dev testing :P )
    7. petlahk

      Improve advanced build mode tools

      4) allow you to choose the 'anchor' for the template/selection when you copy it. This would be done by having your cursor pointing at the block that you wish to be the attachment point. Other ideas for choosing the anchor point: - Having it 'C' selected within the boundary when you make the...
    8. petlahk

      StarMade Dev Blog 17 November 2017

      On world load, or after you close out of the tutorial? Lancake said something about this sort of thing being something related to updating in between the dev builds. Either way, you should really submit a bug report to phabricator instead of posting it here: Phabricator The devs will see your...
    9. petlahk

      Frequent Suggestions Megathread

      Oh how funny. They explicitly rejected the bubble shields yet are about to have a maximum area that shields can cover on the ship. Guess what shape it is... spherical. I dunno. I know that this new system doesn't actually affect how shields are rendered on ships when they're hit by weapons...
    10. petlahk

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      To be honest, the post was intended to point out current issues in the dev build and offer some suggestions. Hence "critique". A critique doesn't necessary have to happen at a point when something is finished or polished. Admittedly, it did turn into a little bit of a rant involving my personal...
    11. petlahk

      Factions Redefined

      It's a silly idea to allow all players to have an invulnerable home and for factions to create more. If anything, the invulnerable home should be removed, not increased. Even with your system of the home bases only being bases with things to dock, the idea that every player and faction could...
    12. petlahk

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      I think that the fact that you can't store power any more is mitigated by the fact that every system stores it for itself. I understand your frustration in that players can't now store power if their reactor goes kaplooey, but this is mitigated by the backup reactor system. Additionally, it...
    13. petlahk

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      This post is intended to offer constructive criticism, feedback, and suggestions to the Developers about the approaching power update. Please read the entire post before commenting, and please keep discussion civil. This post is specifically related to my observations of the power system...
    14. petlahk

      StarMade Dev Blog 17 November 2017

      I think that needing to put my stabilizers 10 blocks away for 12 block reactor is a bit nuts. But. I need to play around with the system a bit more before I can really say.
    15. petlahk

      Devblog 27th June 2017

      You people are so ungrateful. First you complain about no updates, and then you complain about buggy updates, and now you complain about the most sensible way of doing it, dev-updates. I, personally, much prefer seeing the dev-updates. It shows us that the Dev team is working on things while...
    16. petlahk

      Devblog May 30th 2017

      It might help you finish the Deathstar if your imperialist faction didn't insist on maintaining extra military equipment and using it ineffectively :P
    17. petlahk

      StarMade - Devblog May 22nd 2017

      This talk about uneven distributed resources reminds me of the old Civcraft servers which, while now dead, did a lot of experimentation of how to set up such a system on the large-scale in Minecraft of all things. Edit 1: Also, I love the idea of this. But, I think that there needs to be some...
    18. petlahk

      StarMade - Devblog May 22nd 2017

      Okay. You do have a bit of a point there.
    19. petlahk

      StarMade - Devblog May 22nd 2017

      Go for it. I think that at the very least there needs to be a post consolidating the pro/cons and what has already been discussed about the new proposal. Ignoring the fact that fuel is a tedious thing that we don't need that shouldn't be added. I think that config options that change major...
    20. petlahk

      StarMade Ship Systems 2.0

      Heh. Sorry for that. I think (correct me if I'm wrong) we're all on the same side of having the proposal. Sorry for getting a bit carried away.