In addition to all the good points made in this thread I would like to point out that due to the one-dimensional nature of the stabilizer system in it's current representation it is very easy to guess at where the stabilizers or reactor might be. Even in a relatively diagonal-shaped ship it's...
Ahem. Re-read it. I was referring to Valiant in the first half and *his* heat mechanic idea. Not the integrity mechanic.
Secondly, that makes sense.
Thirdly, The spaghettification issue as I've always read it was related to ships themselves getting stretched, not the systems.
Fourthly, while...
The former issue of single blocks is sort of counteracted by needing the conduits to link to them. You'd have to have a conduit between each single block, at which point you'd be better off just making it a group. Maybe it could be made into an integrity thing, but in a way I'm not sure that...
Whoops. My bad. Should I make an edit? I still agree with it though.
Just to double-check, and clarify for other folks. Cooling-efficiency is how quickly heat is transferred out of the reactor into the capacity. Capacity is how much total heat from systems that can be stored. And, if...
Hrm. I know Zoolimar is opposed to it. But now that I actually understand what he means in his comment above I see no reason why your suggestion and his suggestion for scaling integrity couldn't work in conjunction. Your heat mechanic could provide integrity bonuses to being built right, while...
I disagree. I think it would be a fairly trivial thing to make it be a 1 block minimum at reactor size 2 instead of at 0 and 1. Small ships are really reliant on not having empty space. I think that the only way properly size fighters can be valid under this system is not being forced to adopt...
To be honest. I think this might turn out to be the best solution. The biggest struggle in convincing devs and people to implement is this knee-jerk reaction toward hating the idea of needing to connect things with conduits.
Lets look at what issues this proposal solves:
Stabilizers being...
Preface
Over the course of the last several days a few suggestions have cropped up surrounding stabilizers. These suggestions range from scrapping them outright, to trying to find ways to improving them, to thoughts about just completely replacing them.
Each camp has their fair share of...
I actually totally agree. It's really a pain, and I think that it's contributed to, if not caused, most of the blunders that Schine has fallen into here.
I answered it already. I answered it in relation to why the mechanic is necessary. If you choose to ignore it and continue to ask this question and continue to argue the same thing and not change your mind. That's fine. You have a right to your own opinion but I'm not gonna sit here filling up...
Uhhh. That second image and the corresponding final image might be a little bit off. If that second image is four separate groups then each of those individual four groups would each have a bubble. It's alright if the second image is just one big group though. Also, your representation is...
Re-post from a different comment thread. It's applicable here as well.
I agree that ship spaces should have actual uses beyond just arbitrarily being empty. However I disagree with the notion that stabilizers should not exist or cannot coexist with any additional systems. Is Schema's reason...
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