Well. I just spent way too much time writing this up. Also, shameless plug #2.
[Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields
Preface
Over the past several days Ithirahad, Nosajimiki, NaStral, and several others of us have been discussing the weapons update. Overall, general consensus amongst us is that the weapons update is a great update that is taking significant steps to improve the game. However, we also believe...
Yep. :)
Keeping in mind that .005a is probably about to be changed again due to Lancake and Schema getting some config values wrong (To quote Schema "It's been one of those days today.").
Also. I might be wrong, but I think that the armor rating doesn't actually mean anything anymore. I think...
THIS. THIS SO MUCH YES. When you first said "make them scale logarithmically" I was like "gaaahh, does he mean with fancy calculations that make it harder for the game?" and then I read farther. Yeah. I too definitely think that more advanced armors need to have even more HP for their cost and...
That actually sounds amazing as well. Having a burst damage flak-like secondary. It could be tricky to use and design, but add an interesting layer to combat as well. Maybe instead of a timer, it could be a proximity to closest block type slider? Make it a bit easier to use. xD
And, yeah. I...
If we move away from the pulse weapon as is for a moment. I wanna point out that retaining a fourth weapon and fourth secondary system that offers a different set of tactics might still be useful and interesting.
So, my question is, what could be changed with pulse to have it be an interesting...
Quoting this just to ping you.
go check out the new bombs in the current dev build. The balances aren't final, but I hope bombs stay where they are. They sorta fill the "torpedo" role.
Oh. Shoot. You already know.
I'm just gonna leave this here for other people. I was very confused that a...
I really should probably go to sleep, but, here are a few things I do/would do:
- I post discussions and changes that I think are reasonable about the dev builds. Note: I said reasonable. I try not to rant and rave and get all upsettii about them if I don't think people have enough of a point...
-- Scroll to the bottom for the PDF with working images --
Links:
A nicer PDF version:
Album of Images Used With some Extras:
Edit: All of the images are borked right now. I would suggest reading the PDF. I'll try fixing them when I'm less tired.
Edit 2: Decided that the text was harder...
The efficiency system would still work similarly to the way it does now. Meaning that if you placed one group far away and had enough stabilizers and distance in that group to achieve 100% efficiency for all stabilizers and had the minimum number of stabilizers for 100% at 100% efficiency then...
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