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    1. petlahk

      Systems 2.0 Wiki Pages

      Yeah. I getcha. Templates should mostly be used as static variables that are used in a bunch of different articles. They shouldn't be used for things that change drastically from article to article. My issue with the notig template is that it's a little bit *too* static. It's not descrptive...
    2. petlahk

      Systems 2.0 Wiki Pages

      Oh shoot, did I? That was accident. I'd delete it if I knew how. I was futzing around trying to figure out how to do what I want to do and not knowing how to do it. What I actually want is effectively a warning message with a text box that we can change. I wanted to use the wikipedia warning...
    3. petlahk

      Systems 2.0 Wiki Pages

      See. I'm not quite happy with the default message there. "Power Systems is not in the game." might confuse people. :P I'm gonna stick it there for now, and we'll think about a better system when we're not so tired.
    4. petlahk

      Systems 2.0 Wiki Pages

      They do though. In anycase I feel like if it solves a future wiki-editor the bother of adding an image then it can't hurt. If the template page has the image then it's basically impossible for the future templates not to have it so long as you reference the template page. Also, I think we need...
    5. petlahk

      Systems 2.0 Wiki Pages

      Ah. I didn't know that. In any case though, I was having trouble with the templates not having the images showing up in the infoboxes, and going through and adding the image to all the default infoboxes seemed to fix it. It can't hurt, right? *shrugs*.
    6. petlahk

      Systems 2.0 Wiki Pages

      sounds good. Uhh. How do I delete/merge wiki posts? - Did some editing of the infoboxes. Added a few myself. In the future make sure that you add an image to the infobox templates with | Image = [[File:Example.PNG]] | and uploading the relevant image if it isn't there already. - Created the...
    7. petlahk

      Systems 2.0 Wiki Pages

      Crimson-Artist Could we simply the "Reactor Stream Node" name and change the page name to "Power Node" seeing as that's what it's called in game? Nevermind. You were right, I was being dumb. The game does have it being called a really long name. Working on the power block now...
    8. petlahk

      Systems 2.0 Wiki Pages

      Yeah. I really don't think it's a huge priority right now. I'd say, just link to that page. Stick somewhere on it "This page is outdated" and let 'em figure it out for now. I think I might be able to get DukeOfRealms to run the wiki-icon-creation-bot again soon. Should a Turret Construction...
    9. petlahk

      Systems 2.0 Wiki Pages

      One more minor to do is to re-do the Build Mode - StarMade Wiki page.
    10. petlahk

      Systems 2.0 Wiki Pages

      Crimson-Artist Also, could you rename some of the blocks that have been changed when you do the info boxes? If it's within your ability. For example, Power_Reactor_Module should be renamed to it's new name more along the lines of Power_Reactor_Module. Als0, to any devs seeing this. Could we...
    11. petlahk

      Systems 2.0 Wiki Pages

      That sounds good. I'm gonna need to insert a few of those block info boxes into the reactor page.
    12. petlahk

      Systems 2.0 Wiki Pages

      I'm currently working on the reactor page. Trying to lay it out better and cut down on information that would be extra words for new players.
    13. petlahk

      Systems 2.0 Wiki Pages

      This is true. I was just finishing up some bug reports. I'm gonna do some more minor weapons testing and then get to work on the reactors page.
    14. petlahk

      Systems 2.0 Wiki Pages

      Hooof. That getting started page is both really long, and as out of date as everything else. I'm gonna try to dig up the "Starmade for dummies" page and see if that fairs any better. There isn't actually a "starmade for dummies" page as far as I can tell after a quick search. If one exists...
    15. petlahk

      Systems 2.0 Wiki Pages

      Could you make a stub for that "Getting Started" page, and I'll get to work on it?
    16. petlahk

      Brainstorm This: Crew Chambers (no crew)

      I think even just these first 4 points would go a long way to making their building more interesting. But on to the rest about how they should be more like decorative + functional spaces rather than just masses of blocks. It's always been very confusing to me that the starmade devs haven't...
    17. petlahk

      Station Fleets

      It'd also really contribute to the 4x elements of the game. Possibly a universe update feature? I view space stations as what *should be* area of denial hardpoints for locking down parts of sectors. But that isn't entirely possible without this feature. With this feature it becomes necessary...
    18. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Also. I forgot to say this. Well, I just didn't think of it till later. I don't think there should be any sort of automatic modulation. And I think the adjustment time should be sorta steep at 30 seconds or a minute. So that it's trickier to guess what weapon combo the enemy is using and adjust...
    19. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Makes sense. It's the best of my systems, Iths system, and your system. It's got nearly the simplicity of iths while still achieving the sorta sliding effect of mine. But it's also simpler than mine. Tt removes a kinda superfluous element. And also the sliders are much more intuitive. I think a...
    20. petlahk

      [Weapons Update] Comprehensive Suggestions for Weapon Balance, Armor, and Shields

      Hrm. So, capacity is tied directly to the individual weapon systems in a 1:1 ratio for blocksInWeapon:BlocksOfCapacity. And, reload becomes based on total magazine. So it's not economical to have your 1,000 block missile weapon have, for example, 10,0000 blocks of capacity just to get your...